_Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Versatile 2D frtist with over 16 years of experience in character, environment, and prop design, as well as illustration and visual development for animation. Skilled in combining strong artistic fundamentals with modern AI-driven workflows to enhance creativity, speed, and production quality. Adept at developing visually compelling concepts, exploring multiple design directions, and delivering high-quality results that align with project goals and style requirements. Experienced in integrating AI tools with traditional graphic software to optimize pipelines while maintaining artistic control and consistency. Adaptable, detail-oriented, and capable of working across different visual styles and production needs.

Igor Chyzhov

_Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Versatile 2D frtist with over 16 years of experience in character, environment, and prop design, as well as illustration and visual development for animation. Skilled in combining strong artistic fundamentals with modern AI-driven workflows to enhance creativity, speed, and production quality. Adept at developing visually compelling concepts, exploring multiple design directions, and delivering high-quality results that align with project goals and style requirements. Experienced in integrating AI tools with traditional graphic software to optimize pipelines while maintaining artistic control and consistency. Adaptable, detail-oriented, and capable of working across different visual styles and production needs.

Available to hire

Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup

Versatile 2D frtist with over 16 years of experience in character, environment, and prop design,
as well as illustration and visual development for animation. Skilled in combining strong artistic
fundamentals with modern AI-driven workflows to enhance creativity, speed, and production quality.
Adept at developing visually compelling concepts, exploring multiple design directions, and
delivering high-quality results that align with project goals and style requirements. Experienced in
integrating AI tools with traditional graphic software to optimize pipelines while maintaining artistic
control and consistency. Adaptable, detail-oriented, and capable of working across different
visual styles and production needs.

See more

Language

Ukrainian
Fluent
English
Advanced

Work Experience

2D Artist at Plarium
January 1, 2020 - January 1, 2026
Projects: Undersea Solitaire, Elf Islands. Created character concepts for casual game projects. Designed level environments and visual layout concepts. Developed concept art and final production-ready assets. Produced illustrations and comic-style dialogue scenes used in narrative interactions between characters. Collaborated with the game team to ensure visual consistency and alignment with the overall art direction.
Lead 2D Artist at Yarki Studio
January 1, 2019 - January 1, 2020
Projects: slot games / casino products. Led the visual development and art direction of slot game projects from concept to final delivery. Managed a small art team of 2-3 artists and animators. Developed character concepts and final art work. Designed game environments, level layouts, and visual compositions concepts and final art work. Created character concepts and final character art work, developed concept art and final production-ready assets for various game components, including backgrounds, decorative elements, and interface visuals. Produced polished final art work for slot game screens and UI-related components.
2D Artist / Illustrator at Svichado / Jumperound
January 1, 2015 - January 1, 2016
Projects: World Mythology (board game). Researched and developed a unique visual style and artistic direction for the game's characters. Created character concepts and final visual designs, ensuring each design reflected the mythology and cultural inspiration. Integrated character concepts into the overall game environment and visual storytelling system. Created character concepts and final artwork, developed concept art and final production-ready assets for various game components, including backgrounds, decorative elements, and interface visuals. Produced polished final artwork for board game scenes, with decorative elements and UI visuals.

Education

Master's Degree in English Translation at Zaporizhzhia National University
January 1, 1999 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services