Ihor Podubienko

Available to hire

I’m Ihor Podubienko, a 3D & graphic designer based in Warsaw, specializing in high-end product visualization and studio lighting.

About

I’m Ihor Podubienko, a 3D & graphic designer based in Warsaw, specializing in high-end product visualization and studio lighting. I create photorealistic 3D packshots and marketing assets, working across hard-surface modeling, PBR materials, UV unwrapping, and detailed wireframe/clay-style breakdowns.

I enjoy turning complex product concepts into convincing renders using tools like Blender, Adobe After Effects, and Adobe Photoshop, and delivering clean, high-quality visuals for e-commerce and luxury packaging studies. My background includes industrial and glass/material-focused projects with dual-rim studio lighting, volumetric effects, and presentation-ready output for product advertising.

  • Joined October 2026

Languages

  • UkrainianFluent
  • RussianFluent
  • EnglishAdvanced
  • PolishIntermediate

Industry experience

  • Media & Entertainment
  • Manufacturing
  • Computers & Electronics
  • Consumer Goods

Projects · 3

Hard-surface modeling and material exploration of translucent polymer transmission, internal mechanical assembly (valve, spring, flint wheel knurling), and volumetric emission shading. Designed with strict quad topology. Pipeline: Blender (Cycles). For more details, you can find them here: https://www.behance.net/gallery/257216611/Industrial-Product-Study-Translucent-Lighter

  • 3D Modeler
  • Designer
  • Graphic Designer
  • +2

High-end cosmetic product visualization study exploring physical glass absorption, gradient transmission shaders (IOR 1.51), and high-contrast dual rim studio lighting. Includes detailed modeling of the atomizer pump and internal mechanical components. Pipeline: Blender (Cycles) For more details, you can them here: https://www.behance.net/gallery/257212119/Dior-Sauvage-Luxury-Glass-Studio-Lighting-Study

  • 3D Modeler
  • Designer
  • Graphic Designer
  • +2

Commercial packshot and packaging visualization for the Jafep synthetic enamel line. Focused on photorealistic metal shader response, accurate label UV projection, and viscous fluid simulation dynamics. Created for marketing and e-commerce packaging assets. For more details, you can find them here: https://www.behance.net/gallery/257207821/Jafep-Paint-3D-Commercial-Product-Visualization

  • 3D Modeler
  • Designer
  • Graphic Designer
  • +2

Work experience· 5 roles

Dior Sauvage | Luxury Glass StudyJan 2026 – Present · 11 mos

Created a physical-gradient glass shader study (IOR 1.51) and dual rim studio lighting for a premium look. Modeled internal atomizer mechanics and assembled pump components. Delivered high-resolution commercial packshots with clay and wireframe breakdown passes for presentation and quality checks.

3D & Graphic Designer | Product & Packshot Visualizer · Jafep PolskaJan 2026 – Present · 11 mos

Delivered high-quality 3D packshots and marketing visuals for product and packaging use cases. Created clean clay and wireframe breakdown passes for e-commerce verification, and prepared consistent studio lighting and shading for product presentation. Produced hard-surface 3D models including detailed internal mechanics, PBR material workflows (including glass and translucent plastics), and optimized outputs for commercial use.

Dior Sauvage | Luxury Glass Study (IOR 1.51) with Dual Rims Studio LightingJan 2026 – Present · 11 mos

Created a physical-gradient glass shader study and dual-rim studio lighting setup, modeling internal atomizer mechanics and assembling the pump mechanism. Delivered high-end commercial-style packshots with clay and wireframe breakdown passes for presentation purposes.

Industrial Lighter | Material & Hard-Surface StudyJan 2026 – Present · 11 mos
3D & Graphic Designer · Jafep Pols kAJan 2026 – Present · 11 mos

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