I’m DARAY a professional 2D Artist and Animator specializing in creating expressive, polished, and engaging artwork for games, digital projects, creators, publishers, and entertainment brands. My services cover a broad range of 2D art, illustration, game art, and animation, including character design, 2D character art, pixel art, pixel art characters and animation, sprite sheets, game backgrounds, illustrations, 2D animation, and animated game assets. I also specialize in board game and card game design, creating custom playing cards, TCG cards, tabletop game artwork, card illustrations, game components, characters, and visual assets that help bring a complete game concept together. For video game developers and publishers, I create Steam capsule art, game promotional graphics, character artwork, environments, icons, and marketing visuals designed to make a game stand out. My character-focused work includes anime and manga-inspired artwork, comic and manga illustration, furry and anthro character design, fursonas, furry reference sheets, stickers, and original characters. I enjoy creating characters with strong personalities, recognizable silhouettes, expressive poses, and a visual style that fits the project. For animation, I create pixel art animation, character animation, sprite animation, looping animations, expressions, effects, and game-ready animated assets. I also work with VTuber and PNGTuber artwork, including character designs and assets prepared for animation and Live2D workflows. I can work from a complete concept, written description, sketch, reference images, existing artwork, or even a simple idea, then develop it into polished visuals that match the intended style and purpose. I’m comfortable adapting to different aesthetics, including stylized 2D, anime, manga, cartoon, fantasy, sci-fi, pixel art, game art, comic, furry, and tabletop-inspired designs. Whether you’re developing a board game, card game, TCG, indie video game, Steam release, comic, manga, animated project, VTuber brand, or original character, I can help transform your ideas into cohesive and professional 2D artwork. I value clear communication, attention to detail, consistency, creativity, and reliability throughout every project. My goal is to create artwork that doesn’t just look good, but fits your vision, strengthens your project’s identity, and gives your audience something memorable.

I’m DARAY a professional 2D Artist and Animator specializing in creating expressive, polished, and engaging artwork for games, digital projects, creators, publishers, and entertainment brands. My services cover a broad range of 2D art, illustration, game art, and animation, including character design, 2D character art, pixel art, pixel art characters and animation, sprite sheets, game backgrounds, illustrations, 2D animation, and animated game assets. I also specialize in board game and card game design, creating custom playing cards, TCG cards, tabletop game artwork, card illustrations, game components, characters, and visual assets that help bring a complete game concept together. For video game developers and publishers, I create Steam capsule art, game promotional graphics, character artwork, environments, icons, and marketing visuals designed to make a game stand out. My character-focused work includes anime and manga-inspired artwork, comic and manga illustration, furry and anthro character design, fursonas, furry reference sheets, stickers, and original characters. I enjoy creating characters with strong personalities, recognizable silhouettes, expressive poses, and a visual style that fits the project. For animation, I create pixel art animation, character animation, sprite animation, looping animations, expressions, effects, and game-ready animated assets. I also work with VTuber and PNGTuber artwork, including character designs and assets prepared for animation and Live2D workflows. I can work from a complete concept, written description, sketch, reference images, existing artwork, or even a simple idea, then develop it into polished visuals that match the intended style and purpose. I’m comfortable adapting to different aesthetics, including stylized 2D, anime, manga, cartoon, fantasy, sci-fi, pixel art, game art, comic, furry, and tabletop-inspired designs. Whether you’re developing a board game, card game, TCG, indie video game, Steam release, comic, manga, animated project, VTuber brand, or original character, I can help transform your ideas into cohesive and professional 2D artwork. I value clear communication, attention to detail, consistency, creativity, and reliability throughout every project. My goal is to create artwork that doesn’t just look good, but fits your vision, strengthens your project’s identity, and gives your audience something memorable.

Available to hire

I’m DARAY a professional 2D Artist and Animator specializing in creating expressive, polished, and engaging artwork for games, digital projects, creators, publishers, and entertainment brands.

My services cover a broad range of 2D art, illustration, game art, and animation, including character design, 2D character art, pixel art, pixel art characters and animation, sprite sheets, game backgrounds, illustrations, 2D animation, and animated game assets.

I also specialize in board game and card game design, creating custom playing cards, TCG cards, tabletop game artwork, card illustrations, game components, characters, and visual assets that help bring a complete game concept together. For video game developers and publishers, I create Steam capsule art, game promotional graphics, character artwork, environments, icons, and marketing visuals designed to make a game stand out.

My character-focused work includes anime and manga-inspired artwork, comic and manga illustration, furry and anthro character design, fursonas, furry reference sheets, stickers, and original characters. I enjoy creating characters with strong personalities, recognizable silhouettes, expressive poses, and a visual style that fits the project.

For animation, I create pixel art animation, character animation, sprite animation, looping animations, expressions, effects, and game-ready animated assets. I also work with VTuber and PNGTuber artwork, including character designs and assets prepared for animation and Live2D workflows.

I can work from a complete concept, written description, sketch, reference images, existing artwork, or even a simple idea, then develop it into polished visuals that match the intended style and purpose. I’m comfortable adapting to different aesthetics, including stylized 2D, anime, manga, cartoon, fantasy, sci-fi, pixel art, game art, comic, furry, and tabletop-inspired designs.

Whether you’re developing a board game, card game, TCG, indie video game, Steam release, comic, manga, animated project, VTuber brand, or original character, I can help transform your ideas into cohesive and professional 2D artwork.

I value clear communication, attention to detail, consistency, creativity, and reliability throughout every project. My goal is to create artwork that doesn’t just look good, but fits your vision, strengthens your project’s identity, and gives your audience something memorable.

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Language

English
Fluent
Spanish; Castilian
Advanced
German
Advanced
French
Fluent

Work Experience

Game Marketing Artist & Steam Capsule Designer at Freelance / Self-Employed
August 12, 2026 - Present
I Create promotional artwork for video games, including Steam capsule graphics, key visuals, banners, thumbnails, promotional compositions, and launch assets. Work with screenshots, characters, logos, existing artwork, or simple game concepts to create visuals that communicate the game's identity and appeal to its target audience. Experienced with genres including RPG, horror, action, adventure, fantasy, sci-fi, strategy, and simulation.
Furry & Anthro Character Artist at Freelance / Self-Employed
April 23, 2026 - July 8, 2026
I Design and illustrate original furry and anthro characters for personal brands, creators, communities, and digital projects. Create fursonas, original characters, reference sheets, character illustrations, expressions, poses, stickers, and related visual assets. Emphasize strong character identity, expressive features, appealing silhouettes, and artwork tailored to the client's preferred style.
Illustrator & Character Designer at Freelance / Self-Employed
April 14, 2026 - September 8, 2026
I Provide custom illustration and character design services for clients across gaming, publishing, entertainment, and digital media. Turn concepts, descriptions, sketches, references, and creative briefs into polished artwork. Work across stylized 2D, cartoon, anime-inspired, fantasy, sci-fi, gaming, and other character-focused visual styles while maintaining strong attention to detail and project consistency.
2D Artist & Animator at Freelance / Self-Employed
April 8, 2026 - June 9, 2026
I Create high-quality 2D artwork and animation for independent clients, game developers, content creators, and digital projects. Develop character artwork, illustrations, backgrounds, animated assets, expressions, and visual elements from concepts, sketches, references, or original ideas. Focus on clean execution, consistent visual style, strong communication, and delivering artwork suited to each project's creative direction.
Pixel Artist & 2D Game Artist at Freelance / Self-Employed
March 24, 2026 - July 6, 2026
I Create pixel art for indie games, digital projects, and game development teams, including pixel characters, environments, sprites, objects, icons, sprite sheets, and animations. Produce artwork at different resolutions and adapt designs to the technical and visual requirements of each project. Focus on readable silhouettes, consistent proportions, expressive characters, and game-ready assets.
Comic & Manga Illustrator at Freelance / Self-Employed
March 18, 2026 - Present
I Create comic and manga artwork for independent creators, authors, and digital storytelling projects. Develop characters, page illustrations, panels, action scenes, expressions, environments, and visual storytelling elements while maintaining consistency throughout a project. Adapt artwork to different styles and work from scripts, storyboards, character references, or written concepts.
Board Game Artist & Designer at Freelance / Self-Employed
August 14, 2025 - September 10, 2025
I design visual assets for tabletop and board game projects, including game boards, player components, tokens, cards, illustrations, characters, icons, and supporting graphics. Work from early concepts or existing game ideas and develop cohesive artwork that fits the theme, gameplay experience, and intended audience. Experienced with strategy, family, fantasy, RPG, educational, and indie tabletop projects.
VTuber & 2D Character Artist at Freelance / Self-Employed
July 23, 2024 - April 16, 2025
I Create 2D character designs and visual assets for VTubers, PNGTubers, streamers, and online creators. Develop original characters, expressions, outfits, accessories, branding elements, and animation-ready artwork. Prepare character artwork with clear separation and structure for animation workflows, including Live2D-oriented projects where required.
Card Game Designer & Illustrator at Freelance / Self-Employed
May 14, 2024 - July 17, 2024
I Create custom artwork and visual systems for card games, trading card games, playing cards, and tabletop projects. Develop card layouts, illustrations, characters, icons, themed card sets, and supporting game graphics while maintaining consistency across complete collections. Comfortable working with original concepts, existing game mechanics, references, and client-established visual styles.

Education

Add your educational history here.

Qualifications

Professional Certificate in 2D Art & Animation
August 14, 2023 - March 16, 2026
My training and continuous development in 2D art and animation have helped me build practical skills across character design, digital illustration, game art, pixel art, 2D animation, and visual storytelling. I’ve developed my ability to turn simple ideas, sketches, references, and creative concepts into polished artwork for different types of projects, including video games, board games, card games, comics, manga, VTuber content, furry characters, and digital media. My experience has also strengthened my understanding of creating animation-ready assets, sprite sheets, pixel characters and animations, game visuals, Steam promotional artwork, and character-focused illustrations. I continue to improve my skills through hands-on creative projects, exploring different styles and adapting my artwork to suit each client's vision and project requirements.
Adobe Photoshop — Digital Illustration & Creative Design
April 23, 2024 - August 22, 2025
I Developed practical proficiency in Adobe Photoshop for professional digital illustration, character design, game artwork, promotional graphics, and visual editing. I use Photoshop to develop and refine character illustrations, backgrounds, card and board game artwork, Steam capsule graphics, comic and manga visuals, furry and anthro characters, and other custom 2D assets. My training and hands-on experience have strengthened my understanding of composition, layers, color, lighting, texture, rendering, and preparing polished artwork for both digital and print use.
Adobe Illustrator — Vector Art & Graphic Design
December 8, 2025 - May 20, 2026
I Built practical skills in Adobe Illustrator for creating clean, scalable vector artwork and professional graphic assets. I apply these skills when developing logos, icons, card game graphics, board game components, character elements, branding assets, promotional designs, and other visual materials that require precision and consistency. My experience allows me to combine vector design with my broader 2D illustration workflow to create artwork that remains visually clear across different sizes and applications.
2D Animation & Motion Graphics Training
July 13, 2022 - June 15, 2023
I Developed practical knowledge of 2D animation, motion design, timing, movement, and visual storytelling through hands-on creative work. My training supports the creation of character animation, pixel art animation, sprite sheets, looping animations, expressions, effects, animated illustrations, and game-ready assets. I have also explored workflows for animation-focused character projects, including VTuber and Live2D-oriented artwork, with attention to clean asset preparation and consistent character movement. These skills complement my illustration and game-art work and allow me to create artwork that can move beyond static images into engaging animated content.
Card Game Design & Illustration
May 20, 2024 - June 19, 2025
I Developed practical expertise in designing visual assets for card games, trading card games (TCG), playing cards, and tabletop projects. My experience includes creating card layouts, card illustrations, characters, icons, symbols, borders, themed collections, and supporting graphics while maintaining consistency across an entire card set. I have worked with both complete game concepts and simple ideas, transforming them into polished and cohesive card visuals that fit the game's theme, audience, and overall identity. I pay close attention to composition, readability, hierarchy, print requirements, and visual consistency so that each card looks professional both individually and as part of the complete deck.
Board Game Art & Visual Design
June 9, 2026 - September 2, 2026
I Developed practical skills in creating visual artwork and design assets for board games and tabletop experiences. My work covers game boards, player components, tokens, cards, character illustrations, icons, decorative elements, packaging artwork, and other supporting visuals required to build a cohesive game. I enjoy taking a simple board game concept and developing a visual direction that makes the experience easy to understand and visually engaging. My approach focuses on clear layouts, consistent artwork, thematic design, strong illustration, and preparing assets that can work effectively across physical game components and promotional materials.
Tabletop Game Design, Illustration & Production
March 24, 2026 - July 15, 2026
I Built hands-on experience creating visual assets for tabletop games, combining illustration, graphic design, character art, and production-focused artwork. I work across card games, TCGs, board games, strategy games, family games, fantasy games, RPGs, and other tabletop projects. My workflow can cover the visual development of a project from an initial concept through individual cards, boards, characters, icons, tokens, packaging, and promotional graphics. I focus on creating a unified visual identity throughout the game while keeping artwork practical, readable, and suitable for its intended format.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment
    Card Game Designer & Illustrator

    I worked with the client to develop the overall game design and visual direction for their card game, turning the initial concept into a clear and cohesive card-based experience. My responsibilities included helping structure the card layouts, defining visual elements used across the deck, organizing card information, and creating artwork that supported the game’s theme and gameplay.

    I designed card templates, character artwork, icons, symbols, illustrations, and supporting game graphics, while maintaining consistency across the complete deck. I also considered readability, card hierarchy, visual balance, and how different card elements would work together during gameplay.

    Throughout the project, I collaborated with the client to review ideas, make revisions, refine the game presentation, and prepare the final card assets. My role combined card game design, visual development, illustration, and production, helping turn the original concept into a polished and usable card game.

    Custom Board Game Design & Rulebook Development

    I worked directly with the client to develop the visual side of their board game and organize the game’s rulebook. My role involved creating and refining the board layout, card designs, game components, icons, and supporting artwork while keeping the overall style consistent.

    I also handled the rulebook layout, arranging the game instructions into clear sections and making the information easier for players to follow. Throughout the project, I reviewed feedback, made revisions, and refined the designs to create a finished game that felt clear, cohesive, and professionally presented.