Hi, I'm Ilya Vasilyev, a Senior Unity Developer with extensive experience building scalable game architectures and gameplay systems for mobile titles. I design and optimize core gameplay, shared logic, and client-server multiplayer, while delivering robust tools and pipelines for designers, artists, and production. I enjoy shaping performance, visuals, and gameplay across genres, from idle tycoon to battle sims and rogue-lites, and I thrive on leading small teams to ship high-quality games. I'm based in Cyprus and fluent in Russian and English. I actively contribute to AR/VR/mobile projects, VFX/shader work, and toolchains that accelerate content iteration and production quality.

Ilya Vasilyev

Hi, I'm Ilya Vasilyev, a Senior Unity Developer with extensive experience building scalable game architectures and gameplay systems for mobile titles. I design and optimize core gameplay, shared logic, and client-server multiplayer, while delivering robust tools and pipelines for designers, artists, and production. I enjoy shaping performance, visuals, and gameplay across genres, from idle tycoon to battle sims and rogue-lites, and I thrive on leading small teams to ship high-quality games. I'm based in Cyprus and fluent in Russian and English. I actively contribute to AR/VR/mobile projects, VFX/shader work, and toolchains that accelerate content iteration and production quality.

Available to hire

Hi, I’m Ilya Vasilyev, a Senior Unity Developer with extensive experience building scalable game architectures and gameplay systems for mobile titles. I design and optimize core gameplay, shared logic, and client-server multiplayer, while delivering robust tools and pipelines for designers, artists, and production. I enjoy shaping performance, visuals, and gameplay across genres, from idle tycoon to battle sims and rogue-lites, and I thrive on leading small teams to ship high-quality games.

I’m based in Cyprus and fluent in Russian and English. I actively contribute to AR/VR/mobile projects, VFX/shader work, and toolchains that accelerate content iteration and production quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Russian
Fluent
English
Fluent
German
Beginner

Work Experience

Unity Developer at PlayQuantum
January 1, 2021 - April 1, 2026
Maintained and extended the shared Unity codebase, developed new gameplay features, client-server asynchronous multiplayer logic, AR/VR/mobile tooling, large-scale performance optimizations, and internal tools to speed content iteration; led a small development team as project lead.
Unity Developer at UZELKI
October 1, 2019 - January 1, 2021
Ported iOS Objective-C codebase to Unity, built robust game core architecture suitable for scalability, migrated core app functionality to Unity, supervised outsourced developers, and developed core features for a children's educational app; created Android plugins (Sfera).
Unity Developer / VFX Artist at MidGameLab
February 1, 2018 - May 1, 2019
Created and optimized mobile VFX, wrote shaders, integrated Spine animations, and developed animation pipelines; contributed to multiple projects including Dragonoid, prototyped new gameplay mechanics and built content tools for artists and promo content creation.
Mentor (Unity, C#) at Codabra
March 1, 2016 - February 1, 2018
Taught Unity courses for children, developed prototypes of educational games, contributed to course material, presented at IT industry events, and supervised large volumes of tasks under tight deadlines.

Education

Bachelor's degree at Financial University under the Government of the Russian Federation
September 1, 2015 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services