Ilya Vasilyev
Hi, I'm Ilya Vasilyev, a Senior Unity Developer with extensive experience building scalable game architectures and gameplay systems for mobile titles.
About
Hi, I’m Ilya Vasilyev, a Senior Unity Developer with extensive experience building scalable game architectures and gameplay systems for mobile titles. I design and optimize core gameplay, shared logic, and client-server multiplayer, while delivering robust tools and pipelines for designers, artists, and production. I enjoy shaping performance, visuals, and gameplay across genres, from idle tycoon to battle sims and rogue-lites, and I thrive on leading small teams to ship high-quality games.
I’m based in Cyprus and fluent in Russian and English. I actively contribute to AR/VR/mobile projects, VFX/shader work, and toolchains that accelerate content iteration and production quality.
- 9 years' experience
- Joined June 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
Work experience· 4 roles
Maintained and extended the shared Unity codebase, developed new gameplay features, client-server asynchronous multiplayer logic, AR/VR/mobile tooling, large-scale performance optimizations, and internal tools to speed content iteration; led a small development team as project lead.
Ported iOS Objective-C codebase to Unity, built robust game core architecture suitable for scalability, migrated core app functionality to Unity, supervised outsourced developers, and developed core features for a children's educational app; created Android plugins (Sfera).
Created and optimized mobile VFX, wrote shaders, integrated Spine animations, and developed animation pipelines; contributed to multiple projects including Dragonoid, prototyped new gameplay mechanics and built content tools for artists and promo content creation.
Education
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