I’m Ryan Walker, a live and studio audio engineer based in South London, focused on clean, intimate, studio-grade sound for performances and releases. With around eight years’ experience, I handle sessions end-to-end—covering equipment setup, recording or live sound capture, and delivering broadcast-ready multitrack mixes. I’ve worked across music and on-location video projects, including running audio for Spitgame’s film and music output, and mixing/mastering independently for artists across genres like drill, grime, and R&B. I also enjoy teaching—running youth workshops and sharing practical session workflows—so clients and collaborators can reliably get the same confident, polished results every time.

RYAN WALKER

I’m Ryan Walker, a live and studio audio engineer based in South London, focused on clean, intimate, studio-grade sound for performances and releases. With around eight years’ experience, I handle sessions end-to-end—covering equipment setup, recording or live sound capture, and delivering broadcast-ready multitrack mixes. I’ve worked across music and on-location video projects, including running audio for Spitgame’s film and music output, and mixing/mastering independently for artists across genres like drill, grime, and R&B. I also enjoy teaching—running youth workshops and sharing practical session workflows—so clients and collaborators can reliably get the same confident, polished results every time.

Available to hire

I’m Ryan Walker, a live and studio audio engineer based in South London, focused on clean, intimate, studio-grade sound for performances and releases. With around eight years’ experience, I handle sessions end-to-end—covering equipment setup, recording or live sound capture, and delivering broadcast-ready multitrack mixes.

I’ve worked across music and on-location video projects, including running audio for Spitgame’s film and music output, and mixing/mastering independently for artists across genres like drill, grime, and R&B. I also enjoy teaching—running youth workshops and sharing practical session workflows—so clients and collaborators can reliably get the same confident, polished results every time.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Work Experience

Sound & Music Lead — Creative Associate at Spitgame (creative collective)
January 1, 2021 - January 1, 2026
Led audio across film and music for a UK creative collective, handling recording, mixing, and mastering for releases and live/social content. Produced audio for short films distributed via TheSpitGameUk, including a release that surpassed 100K+ YouTube views, meeting broadcast/online turnaround standards. Ran youth workshops translating live and studio engineering fundamentals for non-specialist audiences.
Freelance Mixing & Mastering Engineer
January 1, 2018 - Present
Production and mixing credits with artists including Proph, Still Shadey, and DC3. Manages full sessions independently—tracking, troubleshooting on the day, mixing, and delivering streaming-ready masters targeting around -14 LUFS. Documents real session workflows through a long-running video series covering drill, grime, and R&B.
Sound / Boom Operator
January 1, 2000 - Present
Provided on-location sound capture for film and video productions, adapting a rig to unfamiliar venue acoustics under time pressure. Worked comfortably within small crews, coordinating setup and breakdown around shoot and session schedules.

Education

Level 4 Music Production Technology at UD (Talent House)
January 1, 2024 - January 1, 2024
Level 3 Music Production at ELAM
January 1, 2021 - January 1, 2023

Qualifications

Level 4 Music Production Technology
January 1, 2024 - January 1, 2024
Level 3 Music Production
January 1, 2021 - January 1, 2023

Industry Experience

Media & Entertainment