Available to hire
I’m Ines Tang, a Bachelor of Design student at OCAD University specializing in illustration, character design, and game asset artwork. I enjoy turning creative ideas into polished visuals—whether that’s fast-paced concepting, refining character variations, or building consistent UI icons and menus for testing in Unity. I additionally specialise in book illustration, with experience in front-to-back covers, frontispiece, and spot drawing work. When illustrating for print, I offer my skills in preparing every client document according to unique specifications, accounting for bleed, trim, crop, and paginated formatting.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Fluent
French
Beginner
Chinese
Beginner
Work Experience
Creative Lead and Primary Artist at Spinbot’s Core (Core, game jam team)
June 1, 2026 - PresentCreated proof-of-concept pixel art artwork within 24 hours using a specified game jam theme. Iterated and fully polished variations of character designs, UI menus, and item icons over a 7-day Unity testing period. Animated essential game feel assets, including multiple idle and movement frames, then organized them into sprite sheets for export. Helped synthesize asset requirements by quickly translating setting concepts into concrete production needs, including key ores and smaller collectable items.
OCADFA Zine Illustrator at OCAD Faculty Association
October 1, 2025 - PresentCollaborated effectively to align on mutual deadline goals. Storyboarded a 26-page zine with impactful graphic imagery based on provided scripts. Synthesized true-to-lifestyle, stylized character designs for the client’s team. Produced a fully illustrated zine from start to finish, including special double-page spread panels. Formatted multi-page files in industry-standard programs for preview and later mass print production.
Merch Artist at Waterloo Aerial Robotics Group
September 30, 2024 - PresentDesigned two custom patches on demand, using creative cross-platform problem solving to meet quality standards and production limitations. Communicated with external companies regarding pricing and bulk purchase options on behalf of the group. Collaborated with team members to accommodate additional changes and requests to designs. Provided ongoing updates to keep feedback smooth and support final production readiness.
Art Team Lead at Shatter Bee Game Productions
October 31, 2023 - August 30, 2024Delegated tasks to a team of concept artists and game designers for Sacrifices of Divinity, a video game project. Scheduled monthly meetings to communicate workload expectations, review timeline goals, and assign individual roles, while stepping in to fill deficits where necessary.
Education
Bachelor of Design (in progress) at OCAD University
January 11, 2030 - January 1, 2027International Baccalaureate Diploma (IB DP) at French International School of Hong Kong
January 11, 2030 - September 3, 2026Qualifications
Award Winner for OCAD University's Excellence in Student Leadership Award
March 26, 2026 - March 26, 2026Nominee for OCAD University's Beautiful Trouble Award
March 26, 2026 - March 26, 2026Industry Experience
Gaming, Media & Entertainment, Education, Other, Non-Profit Organization
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