I am a generalist with extensive experience in the gaming industry, starting as an illustrator in 2002. Over the years, I've expanded my skills to include pixel art, UI design, 3D modeling, rigging, animation, and visual effects. I also took on roles as a director, managing design, planning, and graphical departments. I believe in continuous learning and challenging myself to grow, embracing new technologies and roles across game graphics fields. I started learning English speaking in my mid-30s because I love challenges and the philosophy of "Just do it." I have worked on over 40 game projects across various platforms and am always eager to take on new challenges, big or small, believing that our future depends on the choices we make today.

Ison Ahn

I am a generalist with extensive experience in the gaming industry, starting as an illustrator in 2002. Over the years, I've expanded my skills to include pixel art, UI design, 3D modeling, rigging, animation, and visual effects. I also took on roles as a director, managing design, planning, and graphical departments. I believe in continuous learning and challenging myself to grow, embracing new technologies and roles across game graphics fields. I started learning English speaking in my mid-30s because I love challenges and the philosophy of "Just do it." I have worked on over 40 game projects across various platforms and am always eager to take on new challenges, big or small, believing that our future depends on the choices we make today.

Available to hire

I am a generalist with extensive experience in the gaming industry, starting as an illustrator in 2002. Over the years, I’ve expanded my skills to include pixel art, UI design, 3D modeling, rigging, animation, and visual effects. I also took on roles as a director, managing design, planning, and graphical departments. I believe in continuous learning and challenging myself to grow, embracing new technologies and roles across game graphics fields.

I started learning English speaking in my mid-30s because I love challenges and the philosophy of “Just do it.” I have worked on over 40 game projects across various platforms and am always eager to take on new challenges, big or small, believing that our future depends on the choices we make today.

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Language

English
Intermediate
Korean
Fluent

Work Experience

Freelance Graphics Designer at Independent studio Team Ison
March 1, 2014 - June 12, 2024
Working as a freelance graphic designer providing various graphic services including illustration, UI design, 3D modeling, animation, and art direction from 2014 to present.
Hug-care CTX at Hug-care CTX
September 1, 2022 - January 31, 2023
Engaged in graphic design and potentially UI/UX related work from September 2022 to January 2023.
Game Technical Art Director at Phoenix Studio
March 1, 2021 - September 30, 2021
Directed technical art aspects in game development including pipeline design, optimization, and graphical management from March 2021 to September 2021.
UI Designer / 3D Modeler at Korea IT Academy (and Korea IT college)
March 1, 2018 - December 31, 2020
Provided UI design and 3D modeling services as a designer and educator between March 2018 and December 2020.
Instructor (lecture to gaming graphics) at PANDORA TV
March 1, 2013 - December 31, 2013
Lectured on gaming graphics, sharing expertise in illustration, animation, and UI design from March 2013 to December 2013.
Game Technical Art Director at IKINA Games
November 1, 2011 - December 31, 2012
Managed the technical art direction for game projects, including design, planning, and graphical optimization from November 2011 to December 2012.
Graphics Team Manager at Next Dream
October 1, 2009 - October 31, 2011
Managed game graphics team, oversaw art direction, standardization, pipeline design, and team leadership from October 2009 to October 2011.
Game Graphics Specialist at Skonec Entertainment Inc.
December 1, 2007 - June 30, 2008
Specialized in game graphics development, including 3D modeling and animation from December 2007 to June 2008.
User Interface Designer at Inforex Inc.
March 1, 2007 - November 30, 2007
Designed UI components for games and applications, enhancing user experience from March 2007 to November 2007.
3D Artist at E-realife
December 1, 2005 - February 28, 2007
Created 3D models and animations for game projects from December 2005 to February 2007.
3D Artist at D-gate Inc.
March 1, 2002 - August 31, 2004
Produced 3D assets including characters and environments in game projects from March 2002 to August 2004.

Education

BA at Sunchon University
January 1, 2006 - December 31, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Government