I am a generalist with extensive experience in the gaming industry, starting as an illustrator in 2002. Over the years, I’ve expanded my skills to include pixel art, UI design, 3D modeling, rigging, animation, and visual effects. I also took on roles as a director, managing design, planning, and graphical departments. I believe in continuous learning and challenging myself to grow, embracing new technologies and roles across game graphics fields.
I started learning English speaking in my mid-30s because I love challenges and the philosophy of “Just do it.” I have worked on over 40 game projects across various platforms and am always eager to take on new challenges, big or small, believing that our future depends on the choices we make today.
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