UI/UX Designer and Narrative Designer with an engineering background, focused on creating user-centered digital products and story-driven experiences. Experienced in user research, wireframing, interactive prototyping, usability testing, and designing design systems that balance clarity, usability, and emotion. I’ve also built branching narrative structures for RPGs and AI-driven avatar experiences—writing dialogue, quest flows, decision trees, and integrating narrative with gameplay and product requirements through cross-functional collaboration.

Irem Yagmur Simitci

UI/UX Designer and Narrative Designer with an engineering background, focused on creating user-centered digital products and story-driven experiences. Experienced in user research, wireframing, interactive prototyping, usability testing, and designing design systems that balance clarity, usability, and emotion. I’ve also built branching narrative structures for RPGs and AI-driven avatar experiences—writing dialogue, quest flows, decision trees, and integrating narrative with gameplay and product requirements through cross-functional collaboration.

Available to hire

UI/UX Designer and Narrative Designer with an engineering background, focused on creating user-centered digital products and story-driven experiences. Experienced in user research, wireframing, interactive prototyping, usability testing, and designing design systems that balance clarity, usability, and emotion.

I’ve also built branching narrative structures for RPGs and AI-driven avatar experiences—writing dialogue, quest flows, decision trees, and integrating narrative with gameplay and product requirements through cross-functional collaboration.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more

Work Experience

AI Narrative Designer at Ffaerber Ltd
May 1, 2025 - December 1, 2025
Designed personality-based character systems for AI-driven avatars (e.g., MBTI-like archetypes, emotional tone). Created branching scenarios and dialogue flows to support long-term user engagement. Developed long-term memory and contextual recall mechanisms for AI interactions. Structured narrative systems using ACT frameworks, triggers, and decision points. Defined conversation tones and behavioral rules centered on empathy and emotional continuity. Documented narrative systems to support seamless collaboration with product and development teams.
UI/UX Designer Intern at Mindset / ITU UI UX Designer Bootcamp
January 5, 2025 - August 1, 2025
Completed a full-cycle UI/UX bootcamp covering user research, UX strategy, UI design, and usability testing. Led the design of a travel app from discovery through high-fidelity UI. Conducted interviews, surveys, and eye-tracking studies to identify user pain points. Created personas, user flows, journey maps, and information architecture. Designed and iterated wireframes and prototypes using Figma and Sketch. Collaborated in Agile workflows using Jira, Trello, and Asana to support efficient delivery.
UI /UX Designer Intern at Mindset / ITU UI UX Designer Bootcamp
August 1, 2024 - September 30, 2024
Completed a full-cycle UI/UX bootcamp covering user research, UX strategy, UI design, and usability testing. Led the design of a travel app from discovery to high-fidelity UI. Conducted interviews, surveys, and eye-tracking tests to identify user pain points. Created personas, user flows, journey maps, and information architecture. Built and iterated wireframes and prototypes using Figma and Sketch. Worked in Agile teams using Jira, Trello, and Asana.
UI/UX Designer at Dodi Games
August 1, 2024 - April 1, 2025
Crafted intuitive digital product experiences with an engineering background. (Specific responsibilities not fully detailed in the provided resume text.)
Narrative Designer at Forthe100 Labs Tech Ltd
January 8, 2024 - June 30, 2025
Designed branching narrative structures for RPG and story-driven games, including main quests, side quests, character arcs, and world-building documentation. Created and maintained narrative design documentation covering lore, factions, regions, quest dependencies, and progression systems. Wrote dialogue, character backstories, and interactive story content with multiple outcomes based on player choices. Developed quest flows, decision trees, and consequence systems aligned with modern choice-driven RPG mechanics. Collaborated with developers, game designers, and writers to ensure narrative content fit gameplay and production constraints. Authored the core narrative from concept to completion: architected the universe (lore, history, factions, locations), designed the character cast and full arcs, implemented branching narrative systems leading to multiple endings, and produced cinematic scripts, dynamic dialogue, and quest descriptions integrated with gameplay and visuals.
Narrative Designer at Forthe100Labs Tech Ltd
January 8, 2024 - June 30, 2025
Designed branching narrative structures for RPG and story-driven games, including main quests, side quests, character arcs, and world-building documentation. Created and maintained narrative design documentation covering lore, factions, regions, quest dependencies, and progression systems. Wrote dialogue, character backstories, and interactive story content with multiple outcomes based on player choices. Developed quest flows, decision trees, and consequence systems inspired by modern choice-driven RPGs. Collaborated with developers, game designers, and writers to align narrative content with gameplay mechanics and production requirements. Architected core narrative and game universe (lore, history, factions, key locations), defined the cast and complete character arcs, and implemented branching narrative systems that produce multiple endings. Authored cinematic scripts, dynamic dialogues, and quest descriptions, integrating story with gameplay and visuals through close partnership wit

Education

Metalurgy and Materials Engineer at Istanbul Technical University
January 1, 2018 - January 1, 2023
B.Eng. / Engineering degree (Metalurgy and Materials Engineer) at Istanbul Technical University
January 1, 2018 - January 1, 2023

Qualifications

UI/UX Design Bootcamp (Mindset / ITU)
January 5, 2025 - August 1, 2025
UX/UI bootcamp (Mindset / ITU UI UX Designer Bootcamp)
August 1, 2024 - September 30, 2024

Industry Experience

Gaming, Software & Internet, Travel & Hospitality, Computers & Electronics