Hi, I’m Iresh Sampath, a multidisciplinary software engineer and interactive media creator based in Dubai. I specialise in Unity-based game and app development, XR/360 content, and immersive installations, with a strong interest in AI-driven visuals and sensor-driven interactivity. I enjoy turning ideas into polished, cross‑platform experiences and love collaborating with teams to push the boundaries of what’s possible in gaming, AR/VR, and interactive media. I thrive in challenging environments that reward innovation and adaptability. I’m committed to continuous learning and delivering practical, creative solutions while staying user-focused and collaborative in every project.

Iresh Sampath

Hi, I’m Iresh Sampath, a multidisciplinary software engineer and interactive media creator based in Dubai. I specialise in Unity-based game and app development, XR/360 content, and immersive installations, with a strong interest in AI-driven visuals and sensor-driven interactivity. I enjoy turning ideas into polished, cross‑platform experiences and love collaborating with teams to push the boundaries of what’s possible in gaming, AR/VR, and interactive media. I thrive in challenging environments that reward innovation and adaptability. I’m committed to continuous learning and delivering practical, creative solutions while staying user-focused and collaborative in every project.

Available to hire

Hi, I’m Iresh Sampath, a multidisciplinary software engineer and interactive media creator based in Dubai. I specialise in Unity-based game and app development, XR/360 content, and immersive installations, with a strong interest in AI-driven visuals and sensor-driven interactivity. I enjoy turning ideas into polished, cross‑platform experiences and love collaborating with teams to push the boundaries of what’s possible in gaming, AR/VR, and interactive media.

I thrive in challenging environments that reward innovation and adaptability. I’m committed to continuous learning and delivering practical, creative solutions while staying user-focused and collaborative in every project.

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Language

English
Fluent

Work Experience

Game Developer at Lazulite (UAE)
September 1, 2024 - Present
Developed R&D and live interactive projects for event-based installations; built reusable Unity packs to support modularity and reduce development time under tight deadlines; designed interactive experiences including dynamic walls, sliding screens, floor tiles, touch screens, VR headsets, and AR devices; integrated AI tools (MediaPipe, OpenCV, diffusion AI) for motion tracking and image generation; wired communications between apps and devices using OSC, ArtNet, Serial, TCP, UDP, and Bluetooth.
Senior Software Engineer at LK Simulations (LK)
December 1, 2022 - January 1, 2024
Worked on a variety of AR (mobile and web) and some VR (PC, mobile, web) projects. Delivered XR solutions including markerless/marker-based content, 360 videos/images, target areas/areas, cloud DB, and virtual tours. Projects deployed on Android, iOS, WebGL, and PC.
Co-Founder at Navata Games (LK)
March 1, 2022 - Present
Launched Gov-Nor, a 3D PC game on itch.io. Coordinated with a small indie team to develop and release the project.
Freelance Game Developer at Prime8 International Limited (UK)
August 1, 2018 - January 1, 2021
Freelance contributions to multiple game development projects, collaborating with external teams to deliver gameplay and interactive experiences.
Founder at GameArt Games (LK)
August 1, 2017 - Present
Founded and led game/art projects and activities, driving design and development from concept to delivery.
Freelance Game Developer at Freelance Projects
August 1, 2016 - Present
Freelance game development across various formats and platforms, delivering interactive experiences and prototypes.
Software Engineer at Full Stack Labs (LK)
September 1, 2017 - January 1, 2021
Contributor to full-stack software projects with focus on XR/interactive applications and core gameplay/UX improvements.
Associate Software Engineer at Ensiz (LK)
November 1, 2015 - January 1, 2017
Contributed to Sri Lanka’s first multiplayer Omni game; assisted in developing multiplayer features and game logic.
Undergraduate at SLIIT
August 1, 2012 - January 1, 2016
B.Sc. in IT (Interactive Multimedia) – completed degree; academic projects in VR/AR and interactive media.
Game Developer at Lazulit UAE
September 1, 2024 - Present
Delivered R&D driven interactive projects with a focus on event-based installations. Built reusable Unity packages to enable modular development and meet tight deadlines. Used Unity for gameplay and media control, Touch Designer and Resolve for visuals, and Arduino IDE for device communication. Deployed apps and games on PC, Android, iOS, and WebGL. Designed experiences for interactive hardware including dynamic walls, sliding screens, floor tiles, touch screens, VR headsets, and AR devices. Integrated AI tools (MediaPipe, OpenCV) for motion tracking and image recognition and supported AI-driven image generation. Worked with LiDAR, Kinect, Leap Motion, and web cameras to create motion-controlled interactions, and managed on-site installations and event setups, such as at the Oman Convention & Exhibition Centre.
Senior Software Engineer at LK Simulations
December 1, 2022 - January 1, 2024
Developed AR/mobile/web and VR projects. Built XR solutions including markerless/marker-based video and 3D views, area/model targets, cloud databases, and virtual tours. Projects were deployed on Android, iOS, WebGL, and PC.
Co-Founder at Navata Games
March 1, 2022 - Present
Co-founded and contributed to the development of Gov-Nor, a 3D PC game released on itch.io. Collaborated with a small indie team to design and implement core gameplay and visuals.
Freelance Game Developer at Prime8 International Limited
August 1, 2018 - January 1, 2021
Delivered freelance game development work for client projects, spanning gameplay programming, tooling, and rapid prototyping.
Founder at GameArt Games
August 1, 2017 - Present
Founded and led GameArt Games, pursuing multiple game projects and related interactive media initiatives.
Software Engineer at Full Stack Labs
September 1, 2017 - January 1, 2021
Contributed to a range of software projects, emphasizing full-stack development with client-facing deliverables.
Associate Software Engineer at Ensiz
November 1, 2015 - January 1, 2017
Early-career software engineering role focusing on developing Sri Lanka’s first multi-player Omiga game and related features.

Education

B.Sc. in IT (Specializing in Interactive Multimedia) at SLIIT
January 11, 2030 - January 1, 2016
GCE Advanced Level (Mathematics) at Sri Rahula College
January 11, 2030 - January 1, 2009
B.S c. in IT (Specializing in Interactive Multimedia) at SLIIT
August 1, 2012 - January 1, 2016
GCE Advanced Level (Mathematics) at Sri Rahula College
January 11, 2030 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education