I’m a seasoned 3D Artist with a strong focus on realistic product rendering, developed through years of experience working with InventRight LLC and other international studios. I specialize in using Autodesk Maya and 3ds Max to create lifelike visuals, custom shaders, and optimized textures that enhance both animation and game environments. I’m highly adaptable and committed to growth, consistently learning new software and techniques to meet diverse project requirements. I’ve worked closely with art directors to ensure consistent visual quality and have helped streamline production pipelines for more efficient workflows. I value continuous learning to bring my craft to the best it can be.

Felix Alfredo G. Guiang

I’m a seasoned 3D Artist with a strong focus on realistic product rendering, developed through years of experience working with InventRight LLC and other international studios. I specialize in using Autodesk Maya and 3ds Max to create lifelike visuals, custom shaders, and optimized textures that enhance both animation and game environments. I’m highly adaptable and committed to growth, consistently learning new software and techniques to meet diverse project requirements. I’ve worked closely with art directors to ensure consistent visual quality and have helped streamline production pipelines for more efficient workflows. I value continuous learning to bring my craft to the best it can be.

Available to hire

I’m a seasoned 3D Artist with a strong focus on realistic product rendering, developed through years of experience working with InventRight LLC and other international studios. I specialize in using Autodesk Maya and 3ds Max to create lifelike visuals, custom shaders, and optimized textures that enhance both animation and game environments.

I’m highly adaptable and committed to growth, consistently learning new software and techniques to meet diverse project requirements. I’ve worked closely with art directors to ensure consistent visual quality and have helped streamline production pipelines for more efficient workflows. I value continuous learning to bring my craft to the best it can be.

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Language

English
Fluent

Work Experience

3D Artist at InventRight LLC
December 1, 2019 - Present
Realistic product renders/visualization. Developed custom shaders for unique visual effects, improving overall aesthetics and realism. Adapted to various project requirements by learning new software or techniques as needed. Consistently met deadlines through effective time management and prioritization of tasks.
3D Modeling Instructor at Philippine Cultural College QC
September 1, 2025 - December 1, 2025
Created a syllabus for an elective course. Focused on basic hard surface and organic modeling. Delivered and facilitated onsite classes.
Freelance 3D Artist at Kinder Kids Inc
June 1, 2023 - January 1, 2025
Created simple to complex animation rigs. Created automatic animations for walking, swimming, and flying characters. Animated characters based on storyboards provided. Worked closely with art directors to ensure consistency in style and quality across all 3D assets.
3D Artist at Toast & Brew 3d Animation & Game Design Studio
April 1, 2016 - November 1, 2019
Conducted modeling and texture optimization for Animation and real-time 3D game assets. Enhanced the visual appeal of animation & game environments by designing and modeling 3D assets. Assisted in establishing pipelines for asset creation, streamlining production processes, and ensuring seamless collaboration among team members. Resolved technical issues relating to animation, rendering, and compositing. Research and development for pipeline and technical applications.

Education

Bachelor of Science in Nursing at New Era University
June 1, 2003 - March 1, 2007
Visual Graphic Arts with CAD Technology at MicroCADD Institute
September 1, 2011 - August 1, 2012

Qualifications

The Beginner’s Guide to Animation in Unity (v5 to v2020)
January 11, 2030 - January 19, 2021
ACPI course (DICT, Xplore Philippines Inc)
January 11, 2030 - June 4, 2022
Animation and Game Dev MasterClass
January 11, 2030 - June 1, 2024
Upskilling on 3D Modelling, Rigging, and Animation
January 11, 2030 - June 1, 2024
3D Animation NC III
January 11, 2030 - December 20, 2018

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services