I’m a seasoned 3D Artist with a strong focus on realistic product rendering, developed through years of experience working with InventRight LLC and other international studios. I specialize in using Autodesk Maya and 3ds Max to create lifelike visuals, custom shaders, and optimized textures that enhance both animation and game environments.
I’m highly adaptable and committed to growth, consistently learning new software and techniques to meet diverse project requirements. I’ve worked closely with art directors to ensure consistent visual quality and have helped streamline production pipelines for more efficient workflows. I value continuous learning to bring my craft to the best it can be.
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