I worked on my own boardgames in Tabletop Simulator called Race to Divinity. Recently worked on an unreleased game with Virtuos Malaysia, and worked on a long running game on Steam called Depth.

Isaac Pountney

I worked on my own boardgames in Tabletop Simulator called Race to Divinity. Recently worked on an unreleased game with Virtuos Malaysia, and worked on a long running game on Steam called Depth.

Available to hire

I worked on my own boardgames in Tabletop Simulator called Race to Divinity.
Recently worked on an unreleased game with Virtuos Malaysia, and worked on a long running game on Steam called Depth.

Experience Level

Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Chinese
Advanced
Malay
Advanced

Work Experience

Intermediate Game Designer at Ambibox Studios
February 1, 2023 - Present
Assisted in the preparation and development of comprehensive Game Design Documents; collaborated with the Game Audio Designer to synchronize sound elements with game design; worked with senior designers and developers to create exciting and innovative slot game concepts; conducted playtests, gathered feedback, and suggested design improvements; maintained high standards of documentation throughout the design process; stayed up-to-date on industry trends; designed systems for games using automation tools, increasing efficiency by 25% and reducing mistakes in documents by 15%; created level blockouts in Unreal Engine, using tools and plugins to increase level design productivity by 10%; designed UI & UX flow of games with Figma and Photoshop; created islands in Unreal Engine Fortnite from concept to final development, with successful play peaks; defined overall UI visuals, in-game icons and interface layouts; created UI elements such as icons, logos, buttons, and fonts based on product r
Lead Game Designer at GamEka Sdn Bhd
July 1, 2022 - September 1, 2022
Collaborated with a team to develop an educational math mobile game; led the project by overseeing game directions, narrative, game flow, and mechanics; conducted QA testing and ensured completion within tight deadlines; used tools such as Sensor Tower, App Icon Maker, and Photoshop.
International Game Designer at Ludum Dare 51
September 1, 2022 - September 1, 2022
Collaborated with team members to develop comprehensive Game Design Documents for Ludum Dare 51; worked with the Game Audio Designer to synchronize sound elements with game design; conducted playtests, gathered feedback, and suggested design improvements; maintained high standards of documentation throughout the design process; stayed updated on industry trends and emerging design practices; designed the Crisis in Banana Republic puzzle game.
Game Designer at Make Haste to Divinity (Project)
March 1, 2021 - May 1, 2021
Developed a battle royale-style board game; oversaw game directions, narrative, game flow, and mechanics; conducted QA testing and ensured completion within tight deadlines; collaborated with tools such as Sensor Tower, App Icon Maker, and Photoshop.
Game Designer at Mobs & Mafias
September 1, 2021 - November 1, 2021
Created a table-top role-playing game called Mobs & Mafias and developed game mechanics; contributed to the project and its approach to game design.

Education

Game Design at Tunku Abdul Rahman University
December 1, 2022 - March 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment