Hello, My name is Dmitrii Isachenko, I am a 3D Artist with experience working within the AAA pipeline. I create a wide range of assets, including props, environments, architectural objects, and hard-surface models. I am confident in handling the full production cycle — from high-poly to low-poly, baking, and PBR texturing, as well as preparing models for real-time use in game engines. Main tools: Blender, ZBrush, Substance Painter, Photoshop, Marmoset Toolbag 4, Unreal Engine 5. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ In addition to the works presented there, I also have extensive experience in creating commercial assets and scenes that are not publicly available. I would be glad to share them during an interview. I would be happy to discuss how my skills can contribute to your team. Sincerely, Dmitrii Isachenko E-mail: _Email not available. Sign in: https://www.twine.net/signup_ Phone:_Phone details not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_

Dmitrii

Hello, My name is Dmitrii Isachenko, I am a 3D Artist with experience working within the AAA pipeline. I create a wide range of assets, including props, environments, architectural objects, and hard-surface models. I am confident in handling the full production cycle — from high-poly to low-poly, baking, and PBR texturing, as well as preparing models for real-time use in game engines. Main tools: Blender, ZBrush, Substance Painter, Photoshop, Marmoset Toolbag 4, Unreal Engine 5. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ In addition to the works presented there, I also have extensive experience in creating commercial assets and scenes that are not publicly available. I would be glad to share them during an interview. I would be happy to discuss how my skills can contribute to your team. Sincerely, Dmitrii Isachenko E-mail: _Email not available. Sign in: https://www.twine.net/signup_ Phone:_Phone details not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hello,

My name is Dmitrii Isachenko, I am a 3D Artist with experience working within the AAA pipeline. I create a wide range of assets, including props, environments, architectural objects, and hard-surface models. I am confident in handling the full production cycle — from high-poly to low-poly, baking, and PBR texturing, as well as preparing models for real-time use in game engines.

Main tools: Blender, ZBrush, Substance Painter, Photoshop, Marmoset Toolbag 4, Unreal Engine 5.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

In addition to the works presented there, I also have extensive experience in creating commercial assets and scenes that are not publicly available. I would be glad to share them during an interview.

I would be happy to discuss how my skills can contribute to your team.

Sincerely,
Dmitrii Isachenko
E-mail: Email not available. Sign in: https://www.twine.net/signup

Phone:Phone details not available. Sign in: https://www.twine.net/signup
LinkedIn: Website not available. Sign in: https://www.twine.net/signup

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Language

Russian
Fluent
English
Advanced

Work Experience

3D Environment Artist at 1A Games
January 1, 2025 - June 30, 2025
Created modular Soviet-style buildings and architectural assets for scalable environments. Produced mid-poly and low-poly environment assets optimized for game engines. Designed and textured game-ready models for real-time use. Collaborated with the art team to maintain visual consistency and technical standards.
3D Artist at Digital Spatial Technologies
January 1, 2024 - Present
Full production cycle: high-poly → low-poly modeling, baking, PBR texturing. Developed environments for Unreal Engine 5: landscapes, buildings, bridges, props. Exported and configured assets and materials inside UE5. Optimized assets and textures for real-time visualization.
Lead Design Engineer at ZMK Most
January 1, 2017 - December 31, 2023
Designed and modeled bridges and large-scale structures. Created precise mechanical assemblies based on technical drawings. Engineering expertise applied to hard-surface modeling accuracy in 3D art.

Education

MSc in Construction Engineering at Omsk State Technical University
January 1, 2016 - February 16, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet