I'm Israel Rodriguez, a 3D artist with over 20 years of experience turning ideas into immersive visuals. I specialize in modeling, texturing, and animation, and I’m proficient with Maya, Modo, Blender, and the Adobe Creative Suite. My work spans character animation, product visualization, and game-ready assets, always aiming for high-quality visuals that meet production goals. Notably, I contributed to NASA’s Moon to Mars Project and have completed contract work for multiple clients. I value collaboration with directors and teams, and I’m passionate about pushing creative boundaries while delivering reliable, on-time results.

Israel Rodriguez

I'm Israel Rodriguez, a 3D artist with over 20 years of experience turning ideas into immersive visuals. I specialize in modeling, texturing, and animation, and I’m proficient with Maya, Modo, Blender, and the Adobe Creative Suite. My work spans character animation, product visualization, and game-ready assets, always aiming for high-quality visuals that meet production goals. Notably, I contributed to NASA’s Moon to Mars Project and have completed contract work for multiple clients. I value collaboration with directors and teams, and I’m passionate about pushing creative boundaries while delivering reliable, on-time results.

Available to hire

I’m Israel Rodriguez, a 3D artist with over 20 years of experience turning ideas into immersive visuals. I specialize in modeling, texturing, and animation, and I’m proficient with Maya, Modo, Blender, and the Adobe Creative Suite. My work spans character animation, product visualization, and game-ready assets, always aiming for high-quality visuals that meet production goals.

Notably, I contributed to NASA’s Moon to Mars Project and have completed contract work for multiple clients. I value collaboration with directors and teams, and I’m passionate about pushing creative boundaries while delivering reliable, on-time results.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Freelance 3D Generalist at Freelance
August 1, 2024 - Present
Modeled, textured, and animated characters as well as various inanimate objects for multiple small companies. Collaborated directly with directors or owners to bring their vision to life. Executed contract work. Maintained remote communication and project coordination.
Editor of 2D Environment at Mindlance
February 1, 2023 - February 1, 2024
Utilized an in-house program to annotate and rectify deficiencies in AI-generated data by labeling its 2D imagery. Engaged with an online team to enhance productivity through effective communication and collaboration. Completed contract work. Leveraged in-house tools to streamline processes.
3D Artist and Motion Graphics at Insight Global
July 1, 2019 - April 1, 2020
Produced high-quality visual content with AMA at Langley Research Center for NASA via Insight Global. Contributed to the Moon to Mars Project, including a lunar man projectile designed for moon orbit exit and shuttle return, and a lunar vehicle for operations on both the moon and Mars. Executed contract work. Proficient with Maya, Modo, Adobe Creative Suite (Photoshop, Illustrator, After Effects), and Blender.
Freelance 3D Generalist/Motion Graphics at PipingRock
January 1, 2017 - April 1, 2020
Crafted detailed 3D models including vitamins, vitamin bottles, protein bottles, essential oils, diffusers, soaps, shampoos, boxes, lotions, and more, with lighting, texturing, and rendering for web and print. Completed contract work. Utilized Maya, Modo, and Adobe Creative Suite (Photoshop, Illustrator, After Effects).
Freelance Technical and Motion Graphic 3D Artist at Mobiquity Inc.
August 1, 2018 - November 1, 2018
Developed minor character animations utilized in Amazon's Sumerian Educational Program. Conducted contract work. Used Maya, Modo, Adobe Creative Suite (Photoshop, Illustrator, After Effects), Blender, and Houdini.
Freelance 3D Generalist/Motion Graphics at NBTY (Rexall Sundown, Met Rx, Vitamin World, and many more)
January 1, 2008 - September 1, 2015
Created 3D packaging renders using Modo; designed character concepts and animations in Maya/Modo; developed concept models, rigged 3D objects, and crafted animations; produced bottle designs for future products and renders for magazine, internet, and advertising campaigns. Produced conceptual characters and animations for presentations and labels, along with designs for commercial use.

Education

3D Animation and Visual Effects at DAVE School
January 11, 2030 - April 24, 2026
Graphic Design / Multimedia at Valencia Community College
January 11, 2030 - April 24, 2026
Diploma, Medical Specialist at Ft Sam Houston Medical – US ARMY
January 11, 2030 - April 24, 2026
High School Diploma at Fort Walton Beach High School
January 11, 2030 - April 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Government, Manufacturing, Consumer Goods, Education