A 3D generalist based in the Netherlands with a burning passion for creating games.
I’m creative and optimistic, thrive in environments with like-minded colleagues, and I love environments where I can collaborate and push beyond what’s expected. I’m now looking for a new adventure and ready to contribute to a team with this shared passion for game development where I can be most useful.
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One thing I loved about working on Spider Tanks is how playful we could be within the IP.
I really enjoyed making special artwork to interact with our community on Discord - reaching 7000+ players!
About three weeks before Christmas 2025 we decided that maybe we should make a Christmas greeting to the community. Using the existing ‘‘elf’’ models from the Christmas tank we already had, I rerigged and animated them into new content. With some additional Christmas decoration, some in engine camera animation and the lovely voice-over by our COO, Robin Herben, we managed to put this fun clip together just in time for Christmas break.
This was probably my biggest assignment working at GAMEDIA. A moon was already included in the lore of Spider Tanks, but this planet was not yet visually included in the game.
While my art colleagues were assigned to a different project within GAMEDIA, I got the great and exciting opportunity to design and build the moon map(s) by myself from the ground up!
I’ve learned a lot about concepting, planning, designing, prioritizing tasks and breaking yourself out of tunnel vision along the way. I found a flow that worked for me.
A flythrough of map 1/2:
Map 2/2 (containing in-game footage):
A more in-depth view of this project: https://www.artstation.com/artwork/8B6lwq
One of my biggest tasks at GAMEDIA has been concepting, modelling, texturing and animating big bosses that can randomly spawn in a regular Spider Tanks match called “Destroyers”.
I made two Destroyers. One was called the Golem and inhabited the jungle planet of Silvanus. The other was called the Incinerator, which spawned only on the vulcanic planet Cacus.
Besides having made the in-game animations for the Destroyers, I have also made animations to support the creation of several trailers, which made me learn a lot about animation timelines in Unity.
A more In-depth view of this project: https://www.artstation.com/artwork/WXeweJ
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