Aspiring game designer currently studying Computer Games Design and Programming at the University of Staffordshire, with hands-on experience designing and prototyping gameplay systems in Unity and Unreal Engine. I am passionate about creating engaging mechanics, improving game feel, balancing player experiences, and designing systems-driven gameplay. I am seeking opportunities in game design where creativity, iteration, and player-focused design are key.

Ivaylo T Tanev

Aspiring game designer currently studying Computer Games Design and Programming at the University of Staffordshire, with hands-on experience designing and prototyping gameplay systems in Unity and Unreal Engine. I am passionate about creating engaging mechanics, improving game feel, balancing player experiences, and designing systems-driven gameplay. I am seeking opportunities in game design where creativity, iteration, and player-focused design are key.

Available to hire

Aspiring game designer currently studying Computer Games Design and Programming at the University of Staffordshire, with hands-on experience designing and prototyping gameplay systems in Unity and Unreal Engine. I am passionate about creating engaging mechanics, improving game feel, balancing player experiences, and designing systems-driven gameplay.

I am seeking opportunities in game design where creativity, iteration, and player-focused design are key.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Sea Cadets Leader / Instructor at Sea Cadets Corps
January 1, 2015 - Present
Led and supported team-based activities in structured group environments. Delivered lessons and instruction to young people across a variety of age groups. Developed communication, leadership, and mentoring skills through regular teaching responsibilities.
Gameplay Designer / Prototyper at Merchant Trouble (Personal Project)
January 1, 2025 - January 1, 2025
Designed and prototyped a 3D gameplay experience focused on core mechanics and player interaction. Structured gameplay systems using modular parent/child class architecture and iterated on mechanics through testing to improve usability and clarity.
Gameplay Designer / Prototyper at Planetary Escape (Personal Project)
January 1, 2025 - January 1, 2025
Designed movement mechanics and level flow for a fast-paced 2D platforming experience. Developed collectible and progression systems to encourage exploration and replayability. Used playtesting feedback to refine obstacle placement, movement responsiveness, and pacing. Integrated Cinemachine camera behaviours to enhance readability and player awareness.
Gameplay Designer / Prototyper at Parkour Master (Personal Project)
January 1, 2025 - January 1, 2025
Focused on enhancing moment-to-moment gameplay feel through visual, audio, and camera feedback systems. Implemented and iterated on camera shake, hit feedback, and sound cues to improve player satisfaction. Explored how feedback timing and responsiveness impact perceived game quality and engagement.

Education

BSc (Hons) Computer Games Design and Programming at University of Staffordshire
January 11, 2030 - January 1, 2027
HNC Esports Production and Management at Exeter College
January 11, 2030 - January 1, 2024
BTEC Level 3 National Extended Certificate in Information Technology at Exeter College
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment