I’m Alex, a 24-year-old game designer and programmer who loves creating innovative experiences.
I’m proficient with Unity and Unreal, and I enjoy balancing, mechanic design, level design, and enemy design, with solid programming in C#. I thrive in multidisciplinary and remote teams and I’m comfortable presenting concepts and progress in client meetings and industry showcases.
I’ve completed remote internships at Halberd Studios and La Mola Films, led small multidisciplinary teams, contributed to VR/AR initiatives, and am currently developing a 2D roguelike focused on traversal and precise level design in Unity. I take ownership of concept design, prototyping, iteration, and documentation, and I’m passionate about delivering engaging experiences for a wide audience.
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