I'm Alex, a 24-year-old game designer and programmer who loves creating innovative experiences. I’m proficient with Unity and Unreal, and I enjoy balancing, mechanic design, level design, and enemy design, with solid programming in C#. I thrive in multidisciplinary and remote teams and I’m comfortable presenting concepts and progress in client meetings and industry showcases. I've completed remote internships at Halberd Studios and La Mola Films, led small multidisciplinary teams, contributed to VR/AR initiatives, and am currently developing a 2D roguelike focused on traversal and precise level design in Unity. I take ownership of concept design, prototyping, iteration, and documentation, and I’m passionate about delivering engaging experiences for a wide audience.

Alex Rodrigo Zaragoza

I'm Alex, a 24-year-old game designer and programmer who loves creating innovative experiences. I’m proficient with Unity and Unreal, and I enjoy balancing, mechanic design, level design, and enemy design, with solid programming in C#. I thrive in multidisciplinary and remote teams and I’m comfortable presenting concepts and progress in client meetings and industry showcases. I've completed remote internships at Halberd Studios and La Mola Films, led small multidisciplinary teams, contributed to VR/AR initiatives, and am currently developing a 2D roguelike focused on traversal and precise level design in Unity. I take ownership of concept design, prototyping, iteration, and documentation, and I’m passionate about delivering engaging experiences for a wide audience.

Available to hire

I’m Alex, a 24-year-old game designer and programmer who loves creating innovative experiences.

I’m proficient with Unity and Unreal, and I enjoy balancing, mechanic design, level design, and enemy design, with solid programming in C#. I thrive in multidisciplinary and remote teams and I’m comfortable presenting concepts and progress in client meetings and industry showcases.

I’ve completed remote internships at Halberd Studios and La Mola Films, led small multidisciplinary teams, contributed to VR/AR initiatives, and am currently developing a 2D roguelike focused on traversal and precise level design in Unity. I take ownership of concept design, prototyping, iteration, and documentation, and I’m passionate about delivering engaging experiences for a wide audience.

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Experience Level

Expert
Expert
Intermediate
Beginner
Beginner

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Intern - Enemy Design at Halberd Studios
August 1, 2025 - October 31, 2025
Remote internship focusing on enemy design and rebalancing; refined AI behavior and combat challenge. Contributed to Level and RPG system design with player experience improvements. Created and maintained technical and design docs for implemented systems and testing processes. Developed a dynamic enemy testing system to ensure functionality across different gameplay scenarios.
Video game and board game programmer and designer at La Mola Films
June 1, 2023 - January 31, 2024
Development and refinement of a party board game, including prototyping, playtesting, and public presentations at industry fairs. Led a small multidisciplinary team ensuring smooth collaboration between design, art, and production; contributed to VR and AR initiatives.
Intern - Unity (C#) Developer at La Mola Films
February 1, 2023 - June 30, 2023
Designed and developed an educational language-learning application with gamified mechanics in Unity (C#) for PC and mobile platforms. Also designed a family-friendly party board game inspired by a TV series, balancing accessibility and replayability. Participated in client meetings to present concepts and progress; contributed to VR/AR project planning and research.
Independent Game Project at Self-initiated
August 1, 2025 - Present
Developing a 2D roguelike focused on level design and traversal mechanics. Building gameplay systems with Unity (C#), handling concept design, prototyping, iteration, and documentation—managing all aspects of the project solo.
Internship at Halberd Studios
August 1, 2025 - October 1, 2025
Enemy design and rebalancing: refined AI behavior and combat challenge; contributed to Level and RPG system design, proposing improvements focused on player experience; created and maintained technical and design documentation for implemented systems and testing processes; developed a dynamic enemy testing system to ensure proper functionality across different gameplay scenarios.
Internship at La Mola Films
February 1, 2023 - June 1, 2023
Designed and developed an educational language-learning application with gamified mechanics, built in Unity (C#) for PC and mobile platforms; designed a family-friendly party board game inspired by a TV series, balancing accessibility and replayability for a wide audience; participated in regular client meetings to present concepts, prototypes, and progress; contributed to the initial planning and research phases of VR and AR projects.
Independent Personal Project at Self-Directed
August 1, 2025 - Present
Developing a 2D roguelike focused on level design and traversal mechanics; creating gameplay systems that combine precision, physics-based movement using Unity as the main engine and C#; independently managing all aspects of the project's concept design, prototyping, iteration, and documentation.

Education

Degree in Video Game Design and Development and Interactive Experiences at Florida Universitaria (UPV)
September 1, 2019 - July 1, 2023
Master’s Degree in Video Game Design at Universidad Europea
October 1, 2024 - October 1, 2025
Course in C++ and Blueprints programming in Unreal at Universidad Europea
December 1, 2024 - March 14, 2026
Degree in Video Game Design and Development and Interactive Experiences at Florida Universitaria (UPV)
September 1, 2019 - July 1, 2023
Master’s Degree in Video Game Design at Universidad Europea
October 1, 2024 - October 1, 2025
Course in C++ y Blueprints programming in Unreal at Universidad Europea
December 1, 2024 - March 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Intermediate
Beginner
Beginner