Hi, I’m Mykyta. I’m a 3D artist and generalist with a multidisciplinary background spanning product design and animation. I began my career after military service and rehabilitation, bringing discipline and a diverse skill set to every project. I enjoy turning ideas into polished visuals and functional assets, collaborating across art, design, and engineering.
With experience creating high-quality low-poly and high-poly assets, I specialize in topology, real-time optimization, texturing, lighting, and integrating models into game engines like Unity and Unreal Engine 5. I’m passionate about continuous learning and delivering compelling visuals while keeping production smooth and efficient.
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