I am a Computer Science graduate from the University of Texas at Austin, driven by a passion for leveraging technology to solve complex problems and build innovative technologies. My work spans virtual and augmented reality (VR/AR), Neurotechnology, and Computer Vision, where I aim to explore the intersection of innovation and practical applications. With experience in software development, immersive systems, and cutting-edge research, I’m dedicated to building transformative solutions that push boundaries and improve lives.

JUAN DIEGO MENDEZ

I am a Computer Science graduate from the University of Texas at Austin, driven by a passion for leveraging technology to solve complex problems and build innovative technologies. My work spans virtual and augmented reality (VR/AR), Neurotechnology, and Computer Vision, where I aim to explore the intersection of innovation and practical applications. With experience in software development, immersive systems, and cutting-edge research, I’m dedicated to building transformative solutions that push boundaries and improve lives.

Available to hire

I am a Computer Science graduate from the University of Texas at Austin, driven by a passion for leveraging technology to solve complex problems and build innovative technologies. My work spans virtual and augmented reality (VR/AR), Neurotechnology, and Computer Vision, where I aim to explore the intersection of innovation and practical applications. With experience in software development, immersive systems, and cutting-edge research, I’m dedicated to building transformative solutions that push boundaries and improve lives.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

XR Software Engineer (Research Engineering/ Scientist Assistant) at The University of Texas at Austin
June 1, 2025 - Present
Developed interactive UI features in Unreal Engine 5 using Blueprints and C++ to visualize radiation types in a real-time, data-driven educational environment. Integrated custom shaders and Niagara systems for high-fidelity simulation. Collaborated with a multidisciplinary research team to design an immersive visualization tool that communicates complex scientific data to non-experts, contributing to both technical implementation and UX design.
Team Lead for VR Design at Longhorn Neurotech
May 1, 2025 - October 20, 2025
Led the development of an interactive VR environment using Unity 3D, C#, and the Meta XR SDK, designed to interface in real time with EEG-based brain-computer input. Collaborated with signal processing and ML teams to route preprocessed brainwave data from a Python-based pipeline into Unity via WebSocket networking, enabling low-latency, real-time control within the VR system.
Software Engineer at Radical Empathy Education Foundation
May 1, 2025 - Present
Modernized and refactored a Unity-based VR abuse prevention training experience (“TRAPPED”), used by over 15,000 students and professionals. Migrated the project to the latest Unity version, integrated Meta XR and XR Plugin systems, and resolved compatibility issues to support modern headset SDKs. Continuing development to enhance interaction fidelity and long-term technical stability for REEF’s VR-driven training platform.
Software Engineer at Monkeyflux S.L.
August 1, 2023 - October 20, 2025
Improved the frontend experience of the MonkeyFlux Babuin platform using React-style TypeScript, HTML, and CSS by building reusable components, resolving UI bugs, and optimizing performance. Developed and deployed a Google Forms integration using Google’s API to automate CRM-related bug reporting into the internal tracking system, streamlining DevOps workflows. Participated in Agile sprints, conducted code reviews, and collaborated with the DevOps team on environment setup using Docker and WSL.

Education

Bachelor of Computer Science at The University of Texas at Austin
January 1, 2022 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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