Hi, I’m John D. Garrett, a dynamic 3D creative professional with a proven track record in program leadership, visual design and branding, animation, and CAD rendering. I excel at turning concepts into compelling visuals, coordinating teams, and aligning resources to deliver high-quality results that support strategic marketing and product initiatives. I’ve designed and modeled for clients like Good RV, Freightliner, Daimler Trucks North America, and contributed to video game titles for Oddworld; Abe’s Odyssey, Munch’s Odyssey, and The Stranger. I enjoy pushing the boundaries of real-time rendering, shader networks, lighting rigs, and camera composition to create photoreal CG imagery and immersive experiences across VR and real-time assets.

John D. Garrett

Verified

Hi, I’m John D. Garrett, a dynamic 3D creative professional with a proven track record in program leadership, visual design and branding, animation, and CAD rendering. I excel at turning concepts into compelling visuals, coordinating teams, and aligning resources to deliver high-quality results that support strategic marketing and product initiatives. I’ve designed and modeled for clients like Good RV, Freightliner, Daimler Trucks North America, and contributed to video game titles for Oddworld; Abe’s Odyssey, Munch’s Odyssey, and The Stranger. I enjoy pushing the boundaries of real-time rendering, shader networks, lighting rigs, and camera composition to create photoreal CG imagery and immersive experiences across VR and real-time assets.

Available to hire

Hi, I’m John D. Garrett, a dynamic 3D creative professional with a proven track record in program leadership, visual design and branding, animation, and CAD rendering. I excel at turning concepts into compelling visuals, coordinating teams, and aligning resources to deliver high-quality results that support strategic marketing and product initiatives.

I’ve designed and modeled for clients like Good RV, Freightliner, Daimler Trucks North America, and contributed to video game titles for Oddworld; Abe’s Odyssey, Munch’s Odyssey, and The Stranger. I enjoy pushing the boundaries of real-time rendering, shader networks, lighting rigs, and camera composition to create photoreal CG imagery and immersive experiences across VR and real-time assets.

See more

Language

English
Fluent

Work Experience

3D QA Car Artist at KEY Word Studios / Lakshaya Digital
July 1, 2025 - July 1, 2025
QA debugging of cars for Forza Horizon racing game; 3D modeling and texture/shader creation; internal tooling and asset management using Photoshop, 3DsMax, and Perforce.
3D QA Car Artist at Key Word Studios / Lakshaya Digital
July 1, 2025 - October 15, 2025
QA debugging of cars for Forza Horizon racing game; skilled in 3D modeling software (Photoshop, 3Ds Max); internal tooling with Fuel and Perforce; advanced 3D textures and shader creation; graphics production in real-time pipelines.
3D QA Car Artist at Key Word Studios / Lakshaya Digital
July 1, 2025 - October 14, 2025
QA debugging of cars for Forza Horizon racing game; advanced 3D textures and shader creation; uses Photoshop and 3Ds Max; internal tools include Perforce.
3D QA Car Artist at Key Word Studios / Lakshaya Digital
July 1, 2025 - September 18, 2025
QA debugging of cars for Forza Horizon racing game; 3D modeling software (Photoshop, 3DsMax); internal software tools including Fuel and Perforce; advanced 3D textures and shader creation.
3D QA Car Artist at Key Word Studios / Lakshaya Digital
July 1, 2025 - September 17, 2025
QA debugging of cars for Forza Horizon racing game; advanced 3D textures and shader creation; work with 3Ds Max and Photoshop; internal tools and pipelines including Fuel and Perforce; contributed to real-time rendering optimization and asset quality control.
3D QA Car Artist at Key Word Studios / Lakshaya Digital
June 1, 2024 - July 1, 2025
QA debugging of cars for Forza Horizon racing game. Produced 3D models and textures using Photoshop and 3ds Max; managed internal software workflows with Fuel and Perforce; advanced texture and shader creation; scanned data cleanup.
3D environment and props modeler at Infinite Reality
May 1, 2023 - May 1, 2023
Created real-time 3D environments and assets for VR and video game content; pipelines with Maya, ZBrush, 3DsMax; advanced textures and shaders for Unreal Engine and Unity; rendering with KeyShot and V-Ray.
3D Environment and Props Modeler at Infinite Reality
May 1, 2023 - October 14, 2025
All 3D environments and assets created using video game production pipeline tools. 3D modeling in Maya, ZBrush, and 3DsMax; UV layout for realtime rendering in VR; shader work for Unreal Engine and Unity.
3D Environment and Props Modeler at Infinite Reality
May 1, 2023 - September 18, 2025
All 3D environments and assets were created using video game production pipeline tools; 3D modeling software Maya, ZBrush, 3DsMax; poly count reduction and UV layout for real-time rendering VR; advanced textures and shader creation for Unreal Engine and Unity.
3D environment and props modeler at Infinite Reality
May 1, 2023 - September 17, 2025
Created 3D environments and assets using video game production pipeline tools; utilized Maya, ZBrush, 3Ds Max; performed poly count reduction for real-time rendering; developed advanced textures and shaders for Unreal Engine and Unity; worked with Photoshop, Illustrator, After Effects.
3D Environment and Props Modeler at Walerro Contract to Infinite Reality
February 1, 2023 - May 1, 2023
Created all 3D environments and assets for VR and video game content using a full production pipeline (Maya, ZBrush, 3DsMax; KeyShot, V-Ray); authored real-time textures and shaders for Unreal and Unity; organized and optimized assets.
3D Environment and Props Modeler at Walero Contract to Infinite Reality
February 1, 2023 - May 1, 2023
Created all 3D environments and assets using a full video game production pipeline for real-time VR and video game content. Used Maya, ZBrush, 3ds Max, KeyShot and V-Ray; authored advanced textures and shaders for Unreal Engine and Unity; supported After Effects workflows.
3D modeling and CG Lighting designer at Hogarth Worldwide
September 1, 2022 - September 1, 2022
CG lighting of 3D CAD models using V-Ray for Autodesk Maya; preliminary Nuke-based beauty renders; optimized polygon counts for real-time VR rendering; Photoshop/Illustrator/AE workflow.
3D Modeling and CG Lighting Designer at HOGARTH WORLDWIDE
September 1, 2022 - October 15, 2025
CG lighting of 3D CAD models using V-Ray for Maya; preliminary Nuke compositing to recreate beauty renders; poly count optimization for real-time VR rendering; advanced textures and shader work.
3D Modeling and CG Lighting Designer at HOGARTH WORLDWIDE
September 1, 2022 - October 14, 2025
CG lighting of 3D CAD models using V-Ray for Maya; preliminary Nuke compositing to recreate beauty renders; polygon optimization for realtime VR rendering.
3D Modeling and CG Lighting Designer at Hogarth Worldwide
September 1, 2022 - September 18, 2025
CG lighting of 3D CAD models using V-Ray for Maya; preliminary Nuke compositing to recreate beauty renders; reduce poly count for real-time rendering for VR; 3D polygonal modeling.
3D modeling and CG Lighting designer at Hogarth Worldwide
September 1, 2022 - September 17, 2025
CG lighting of 3D CAD models using V-Ray for Maya; preliminary Nuke compositing to create beauty renders; reduced poly count for real-time VR rendering; 3D polygonal modeling and asset optimization; utilized Photoshop, Illustrator, After Effects, and 3D CAD.
3D Designer Rendering and Animation designer at Creative Control Studio
August 1, 2022 - August 1, 2022
Developed 3D models, rendering and animation from concept to final visuals; advanced texturing/UV layout and look development; lighting rigs, camera composition, and shader networks for CG sequences.
3D Modeling Rendering and Animation Designer at Lund International
August 1, 2022 - October 15, 2025
Developed 3D models to scale for aftermarket parts from photography; rendered 3D parts and integrated into complete CAD models for CGI; managed archiving of 3D assets.
3D Designer Rendering and Animation Designer at Creative Control Studio
August 1, 2022 - October 15, 2025
3D modeling and digital sculpting of environments and assets; advanced texturing and UV layouts; lighting rigs and shader networks; camera composition and animation for design reviews and marketing visuals.
3D Designer Rendering and Animation Designer at CREATIVE CONTROL STUDIO
August 1, 2022 - October 14, 2025
3D modeling and digital sculpting of environments and organic/hard-surface models; advanced texturing and UV layout; lighting rigs and shader networks; final animation in Maya for design review and functionality.
3D Designer Rendering and Animation Designer at Creative Control Studio
August 1, 2022 - September 18, 2025
3D modeling and digital sculpting of environments, hard surface and organic models; advanced texturing and UV layout; look development and animation; lighting rigs and camera composition.
3D Designer Rendering and Animation designer at Creative Control Studio
August 1, 2022 - September 17, 2025
3D modeling and digital sculpting of environments, hard-surface and organic models from 2D art concepts; advanced texturing and UV layout; look development and animation of 3D sets, props, vehicles, and characters; lighting, shader networks, and camera composition.
3D Designer Rendering and Animation Designer at Creative Control Studio
September 1, 2018 - August 1, 2022
3D modeling and digital sculpting of environments and hard/organic surfaces from 2D concepts; advanced texturing and UV mapping; lighting rigs, shader networks, camera composition, and animation.
3D Designer, Rendering and Animation Designer at Creative Control Studio (Freelance)
September 1, 2018 - August 1, 2022
3D modeling and digital sculpting of environments, hard surface and organic models; advanced texturing and UV layouts; lighting rigs and animation; camera composition.
3D Designer Rendering and Animation Designer at Creative Control Studio (Freelance)
September 1, 2018 - August 1, 2022
Developed 3D models (hard surface and organic), high-quality textures and UV layouts, and created CG imagery and animation. Established lighting rigs, shader networks, camera composition, and final renders for promotional content.
3D Modeling Rendering and Animation Designer at Good RV
August 1, 2018 - August 1, 2018
Led 3D modeling/design of travel trailers and architectural facades; built 3D sets for promotional videos; set up lighting rigs and pipelines to produce photo-real CG imagery and animation.
3D Modeling Rendering and Animation Designer at GOOD RV
August 1, 2018 - October 15, 2025
Led 3D modeling/design of travel trailers and architectural structures; created 3D sets for promotional videos; set up camera composition, lighting rigs, and advanced shader networks for photo-real CGI and animation.
3D Modeling Rendering and Animation Designer at GOOD RV
August 1, 2018 - October 14, 2025
Led 3D modeling/design of travel trailers and architectural facades; built 3D sets for promotional product video; camera composition and lighting rigs for photoreal CGI.
3D Modeling Rendering and Animation Designer at Good RV
August 1, 2018 - September 18, 2025
Led 3D modeling/design of travel trailers and architectural structures; built 3D sets for promotional product video; set up camera composition, lighting rigs, and advanced shader networks to create photoreal computer generated imagery and 3D animation.
3D Modeling Rendering and Animation Designer at Good RV
August 1, 2018 - September 17, 2025
Led 3D modeling and design of travel trailers and architectural facades; built 3D sets for promotional videos, shot lighting rigs, and produced photoreal CG imagery; used Photoshop, After Effects, and 3D CAD for marketing visuals.
3D Modeling Rendering and Animation Designer at GOOD RV
April 1, 2016 - August 1, 2018
Led 3D modeling/design of travel trailers and architectural facades; built 3D sets for promotional videos shown at trade shows; set up camera composition, lighting rigs, and photoreal CG imagery and animation.
Lead 3D Modeling Rendering and Animation Designer at Daimler Trucks North America
December 31, 2014 - December 31, 2014
Built 3D CAD models of full-sized semitrucks for production; managed quality control of 3D content; created CG animation and stills; storyboards for animated sequences; composited CG trucks into backgrounds.
Lead 3D Modeling Rendering and Animation Designer at Daimler Trucks North America
December 1, 2014 - October 15, 2025
Built 3D CAD models of full semitrucks; quality control of images and 3D content; CAD rendering with camera composition, lighting rigs, and advanced shader networks; storyboarding for animated sequences.
Lead 3D Modeling Rendering and Animation Designer at DAIMLER TRUCKS NORTH AMERICA
December 1, 2014 - October 14, 2025
Built 3D CAD models of full semitrucks from artist renderings and point cloud data; managed quality control of images and 3D content; CAD rendering, camera composition, lighting rigs, and shaders; storyboarding for animated sequences.
Lead 3D Modeling Rendering and Animation Designer at Daimler Trucks North America
December 1, 2014 - September 18, 2025
Built 3D CAD models of full semitrucks; managed quality control of images and 3D content; CAD rendering; composed story boards for animated sequences; photo real CGI; composited trucks into still backgrounds.
Lead 3D Modeling Rendering and Animation Designer at Daimler Trucks North America
December 1, 2014 - September 17, 2025
Built 3D CAD models of full semitrucks from artist renderings, digitized clay, and point cloud data; ensured production tolerances; managed quality control of 3D content; composed camera setups, lighting and shaders; storyboarded animated sequences of trucks and integrated CG trucks into backgrounds.
Lead 3D Modeling Rendering and Animation Designer at Daimler Trucks North America
January 1, 1998 - December 1, 2014
Built 3D CAD models of full-size semitrucks from artist renderings, digitized clay models, and point cloud data; managed critical quality control of 3D content; produced CG animation and stills; storyboarded animated sequences; composited CG trucks into digital environments.
3d Props & Digital Sets Modeler at ODDWORLD INHABITANTS
September 1, 1997 - October 15, 2025
Collaborated in development and release of major game titles; contributed to asset production for game environments and digital sets.
3d Props & Digital Sets Modeler at ODDWORLD INHABITANTS
September 1, 1997 - October 14, 2025
Collaborated in development and release of major game titles as a 3D props/modeler for digital sets.
3D Props & Digital Sets Modeler at ODDWORLD INHABITANTS
September 1, 1997 - September 18, 2025
Collaborated in development and release of major game titles to bring to mainstream; 3D props and digital sets modeling.
3D Props & Digital Sets Modeler at Oddworld Inhabitants
September 1, 1997 - September 17, 2025
Collaborated in development and release of major game titles, contributing 3D props and digital sets modeling for gameplay and cinematic sequences.

Education

ZBrush 3D Anatomy for Production at Computer Graphics Master’s Academy Online
January 1, 2020 - January 1, 2020
ZBrush 3D Character Facial Sculpting at Computer Graphics Master’s Academy Online
January 1, 2020 - January 1, 2020
ZBrush 3D Sculpting from Animal to Creature at Computer Graphics Master’s Academy Online
January 1, 2020 - January 1, 2020
Advanced 3D Animals & Creatures Animation at Animation Mentor
January 1, 2008 - January 1, 2008
Advanced 3D Character Animation at Animation Mentor
January 1, 2011 - January 1, 2011
Graduate Advanced 3D Animals & Creatures Animation at Animation Mentor
January 1, 2008 - January 1, 2010
Advanced 3D Character Animation at Animation Mentor
January 1, 2011 - November 13, 2025
Graduate - Advanced 3D Animals & Creatures Animation at Animation Mentor
January 1, 2008 - December 31, 2010
Advanced 3D Character Animation at Animation Mentor
January 1, 2011 - December 31, 2011
Graduate: Advanced 3D Animals & Creatures Animation at Animation Mentor
January 1, 2008 - December 31, 2010
Advanced 3D Character Animation at Animation Mentor
January 1, 2011 - December 31, 2011
Graduate at Animation Mentor
January 1, 2008 - January 1, 2010
Advanced 3D Character Animation at Animation Mentor
January 1, 2011 - January 1, 2011
Online Master’s Courses for 3D Graphics Professionals at Computer Graphics Master’s Academy
January 1, 2020 - April 30, 2026

Qualifications

Z-brush 3D Anatomy for Production
January 11, 2030 - September 17, 2025
Z-brush 3D Character Facial Sculpting
January 11, 2030 - September 17, 2025
Z-brush 3D Sculpting from Animal to Creature
January 11, 2030 - September 17, 2025
Animation Mentor – Advanced 3D Animals & Creatures Animation
January 11, 2030 - September 17, 2025
ZBrush 3D Anatomy for Production
January 1, 2020 - January 1, 2020
ZBrush 3D Character Facial Sculpting
January 1, 2020 - January 1, 2020
ZBrush 3D Sculpting from Animal to Creature
January 1, 2020 - January 1, 2020
Advanced 3D Animals & Creatures Animation
January 1, 2008 - January 1, 2008
Advanced 3D Character Animation
January 1, 2011 - January 1, 2011
Z-brush 3D Anatomy for Production
January 1, 2020 - January 1, 2020
Z-brush 3D Character Facial Sculpting
January 1, 2020 - January 1, 2020
Z-brush 3D Sculpting from Animal to Creature
January 1, 2020 - January 1, 2020
Animation Mentor - Advanced 3D Animals & Creatures Animation
January 1, 2008 - January 1, 2011
Animation Mentor - Advanced 3D Character Animation
January 1, 2011 - January 1, 2011
ZBrush 3D Anatomy for Production
January 1, 2020 - October 15, 2025
ZBrush 3D Character Facial Sculpting
January 1, 2020 - October 15, 2025
ZBrush 3D Sculpting from Animal to Creature
January 1, 2020 - October 15, 2025
Animation Mentor - Advanced 3D Animals & Creatures Animation
January 1, 2008 - October 15, 2025
Animation Mentor - Advanced 3D Character Animation
January 1, 2011 - October 15, 2025
Computer Graphics Master’s Academy Online master’s Classes for 3D Graphics Professionals
January 1, 2020 - October 15, 2025
ZBrush 3D Anatomy for Production
March 1, 2020 - November 13, 2025
ZBrush 3D Character Facial Sculpting
July 1, 2020 - November 13, 2025
ZBrush 3D Sculpting from Animal to Creature
November 1, 2020 - November 13, 2025
Computer Graphics Master’s Academy Online
January 1, 2020 - November 13, 2025
Graduate Advanced 3D Animals & Creatures Animation
January 1, 2008 - January 1, 2010
Advanced 3D Character Animation
January 1, 2011 - November 13, 2025
Z-brush 3D Anatomy for Production
January 11, 2030 - February 10, 2026
Z-brush 3D Character Facial Sculpting
January 11, 2030 - February 10, 2026
Z-brush 3D Sculpting from Animal to Creature
January 11, 2030 - February 10, 2026
Animation Mentor - Graduate: Advanced 3D Animals & Creatures Animation
January 1, 2008 - December 31, 2010
Animation Mentor - Advanced 3D Character Animation
January 1, 2011 - December 31, 2011
Computer Graphics Master’s Academy Online master’s Classes for 3D Graphics Professionals
January 11, 2030 - February 10, 2026
ZBrush 3D Anatomy for Production
April 1, 2020 - June 1, 2020
ZBrush 3D Character Facial Sculpting
June 1, 2020 - August 31, 2020
ZBrush 3D Sculpting from Animal to Creature
September 1, 2020 - November 30, 2020
Animation Mentor - Advanced 3D Animals & Creatures Animation
January 1, 2008 - December 31, 2010
Animation Mentor - Advanced 3D Character Animation
January 1, 2011 - December 31, 2011
Z-brush 3D Anatomy for Production
March 1, 2020 - June 1, 2020
Z-brush 3D Character Facial Sculpting
June 1, 2020 - September 1, 2020
Z-brush 3D Sculpting from Animal to Creature
September 1, 2020 - December 1, 2020
Animation Mentor - Graduate Advanced 3D Animals & Creatures Animation
January 1, 2008 - January 1, 2010
Animation Mentor - Advanced 3D Character Animation
January 1, 2011 - December 31, 2011
Z-brush 3D Anatomy for Production
March 1, 2020 - April 10, 2026
Z-brush 3D Character Facial Sculpting
June 1, 2020 - April 10, 2026
Z-brush 3D Sculpting from Animal to Creature
September 1, 2020 - April 10, 2026
Animation Mentor: Advanced 3D Animals & Creatures Animation
January 1, 2008 - December 31, 2010
Animation Mentor: Advanced 3D Character Animation
January 1, 2011 - December 31, 2011
ZBrush 3D Anatomy for Production
January 1, 2020 - April 30, 2026
ZBrush 3D Character Facial Sculpting
June 1, 2020 - April 30, 2026
ZBrush 3D Sculpting from Animal to Creature
September 1, 2020 - April 30, 2026
Technology: Animation Mentor – Graduate, Advanced 3D Animals & Creatures Animation
January 1, 2008 - January 1, 2010
Animation Mentor – Advanced 3D Character Animation
January 1, 2011 - January 1, 2011
Online Master’s Classes for 3D Graphics Professionals
January 1, 2020 - April 30, 2026

Industry Experience

Media & Entertainment, Manufacturing, Professional Services, Software & Internet, Education, Gaming, Transportation & Logistics, Real Estate & Construction, Other
    3d Character Modeling Demo Reel
    This is my demo reel. I shows my current work in zbrush, substance painter, UV layout and final textures.
    Zbrush 3d sculpting of dragon concept
    Zbrush 3d sculpting of dragon concept
    Zbrush concept sculpting of a dragon

    The dragon was designed from Lizard Lion and bird reference.

    Fyrose real-time game character
    Sculpted in zbrush textured in substance painter Low poly and uv created in Maya
    Dinosaur sculpture
    The dinosaur is sculpted in zbrush from reference matching the intended. Also, my design skills were used to bring the dinosaur to a high level of detail and realisms. Textures are completed in zbrush using poly and Adobe Substance Painter. The model is set up rendering using the PBR workflow.