Composer and Sound Designer with over a decade of experience integrating technology and producing audio for games and interactive experiences. I specialize in high-energy electronic Cyberrock and adaptive/reactive scoring for independent titles, with a strong focus on immersive soundscapes. I manage complex technical audio workflows, collaborate with stakeholders, and deliver narrative-driven music and sound assets under tight deadlines—bringing neon, foley-driven detail and iterative implementation to every project.

Joshua Greesonbach

Composer and Sound Designer with over a decade of experience integrating technology and producing audio for games and interactive experiences. I specialize in high-energy electronic Cyberrock and adaptive/reactive scoring for independent titles, with a strong focus on immersive soundscapes. I manage complex technical audio workflows, collaborate with stakeholders, and deliver narrative-driven music and sound assets under tight deadlines—bringing neon, foley-driven detail and iterative implementation to every project.

Available to hire

Composer and Sound Designer with over a decade of experience integrating technology and producing audio for games and interactive experiences. I specialize in high-energy electronic Cyberrock and adaptive/reactive scoring for independent titles, with a strong focus on immersive soundscapes.

I manage complex technical audio workflows, collaborate with stakeholders, and deliver narrative-driven music and sound assets under tight deadlines—bringing neon, foley-driven detail and iterative implementation to every project.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Composer & Producer at Grafight (Electronic Cyberrock Project)
January 1, 2025 - Present
Designs and produces high-energy electronic Cyberrock tracks with neon aesthetics and eclectic sound palettes. Uses custom foley techniques such as field recordings and 8-bit transitions to build immersive sonic environments. Manages brand identity, audio mixing, and mastering for solo releases and independent game scoring.
Classroom Instructor at Our Lady of Lourdes / Hanover Academy
January 1, 2023 - December 31, 2026
Continues classroom instruction and production of curriculum and digital community content, applying structured documentation practices that translate to technical audio design documentation (TDD).
Instructional Technology Integrator at Chesterfield County Public Schools
January 1, 2015 - December 31, 2020
Led technical consulting for implementing emerging technologies across a large organization. Modeled complex technology workflows for diverse groups to ensure smooth software/hardware integration. Partnered with administrators to identify best uses of technology to improve user performance and outcomes.
Classroom Instructor at Our Lady of Lourdes / Hanover Academy
January 1, 2009 - December 31, 2015
Worked in high-pressure classroom environments requiring rapid problem-solving and adaptive communication. Designed and organized curriculum guide documents and assessments, and produced instructional materials and digital content (including informational videos) with visual, content, and audio components.

Education

Master of Arts in Teaching at James Madison University
January 11, 2030 - August 4, 2026
Bachelor of Science in Interdisciplinary Social Sciences at James Madison University
January 11, 2030 - August 4, 2026

Qualifications

Music Theory & Performance (coursework and private study)
January 11, 2030 - August 4, 2026
Virginia Postgraduate Professional Teaching License
January 11, 2030 - August 4, 2026
Expert in Educational Technology Integration
January 11, 2030 - August 4, 2026
Professional Content Knowledge (Master-level certification in curriculum development and presentation)
January 11, 2030 - August 4, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services