I’m a VFX Supervisor, Director, and Post-Production lead with 15+ years of experience across feature films, episodic animation, and commercial productions. I specialize in building scalable VFX pipelines, leading teams, and delivering complex visual effects from concept through final delivery in fast-paced production environments. I work end-to-end across VFX supervision, compositing, CG integration, tracking, and final post workflows—partnering closely with directors and producers to manage priorities, deadlines, and consistent visual style from shoot through delivery.

Jack Hamilton

I’m a VFX Supervisor, Director, and Post-Production lead with 15+ years of experience across feature films, episodic animation, and commercial productions. I specialize in building scalable VFX pipelines, leading teams, and delivering complex visual effects from concept through final delivery in fast-paced production environments. I work end-to-end across VFX supervision, compositing, CG integration, tracking, and final post workflows—partnering closely with directors and producers to manage priorities, deadlines, and consistent visual style from shoot through delivery.

Available to hire

I’m a VFX Supervisor, Director, and Post-Production lead with 15+ years of experience across feature films, episodic animation, and commercial productions. I specialize in building scalable VFX pipelines, leading teams, and delivering complex visual effects from concept through final delivery in fast-paced production environments.

I work end-to-end across VFX supervision, compositing, CG integration, tracking, and final post workflows—partnering closely with directors and producers to manage priorities, deadlines, and consistent visual style from shoot through delivery.

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Language

English
Fluent
Japanese
Intermediate

Work Experience

VFX, CG and Post Production Supervisor, Lead VFX Artist at 42 Creative LLC
November 1, 2025 - April 30, 2026
Led production of a 2-hour CG-heavy feature film spanning 82 scenes (30 seconds to 8 minutes), scaling from solo pipeline development to a 4-person VFX team over a 4-month production cycle. Designed and implemented a full VFX pipeline for blue screen feature shots, including compositing, CG integration, tracking, and asset management workflows. Directed visual style and approved creative output for consistency across the feature. Built structured file systems and naming conventions to support large-scale VFX collaboration and asset throughput. Hired, trained, and onboarded artists in After Effects, Mocha, and Blender to ramp production mid-project. Managed 6K Blackmagic camera footage workflow and completed final edit and delivery using DaVinci Resolve. Collaborated directly with the director to manage deadlines, priorities, and final delivery.
Editor / VFX Artist / CG Generalist at G-Kit, Inc.
March 1, 2023 - January 31, 2024
Developed rapid CG prototypes and Unity-based assets for hyper-casual game development. Created and rigged 3D character models for gameplay and cinematic use. Produced commercial and promotional content including spec ads and marketing visuals. Built motion graphics, explainer videos, and product demonstrations to support sales and marketing. Used integration between Blender, After Effects, Photoshop, and Unity for end-to-end production workflows.
Editor / VFX Artist / CG Generalist at ITI Inc, MarkAPP (Tokyo, Japan)
February 1, 2020 - March 31, 2023
Produced commercial video campaigns for mobile apps and games from concept through final delivery. Integrated VFX and CG elements into editorial pipelines to enhance storytelling and visual engagement. Performed compositing, keying, and cleanup for green screen and live-action footage. Edited and finished commercial content using Premiere Pro and DaVinci Resolve. Captured high-quality footage in Unity for use in app and game promotional materials.
VFX Supervisor, Post Production Services and Consulting at JHam Productions (Remote/Worldwide)
March 1, 2019 - Present
Provided VFX supervision for independent and commercial productions, ensuring accurate integration of CG and live-action elements. Captured on-set reference materials including HDR imagery, chrome ball data, and color charts for accurate lighting reconstruction. Guided creative and technical planning across pre-production and post-production workflows. Managed compositing, asset preparation, and final delivery for a range of VFX-driven projects.
Director at Stoopid Buddy Stoodios
September 1, 2017 - June 30, 2018
Directed the animated series SuperMansion across all stages of production including story development, animatics, voice direction, and final episode delivery. Translated scripts into detailed visual breakdowns for storyboard and animation teams. Directed voice-over talent and shaped performance timing and comedic pacing. Led editorial development of animatics to define episode structure and narrative flow. Supervised animation direction across stop-motion production stages to ensure performance consistency and clarity. Coordinated across departments including animation, set/camera, and post-production to maintain cohesive creative execution.
VFX Supervisor at Stoopid Buddy Stoodios
April 1, 2012 - June 30, 2018
Supervised VFX production across multiple episodic and commercial projects, managing teams ranging from 2 to 22 artists and compositors in a high-volume production environment. Oversaw visual effects for multiple television series including four seasons of Robot Chicken (20 episodes per season), three seasons of SuperMansion (13 episodes per season), and 10 episodes of Buddy Thunderstruck, plus additional web series and commercial work. Delivered large-scale episodic VFX workflows including compositing, tracking, matchmoving, paint, roto, rig removal, and keying for stop-motion and mixed-media productions. Supervised Season 1 of SuperMansion with 4500+ VFX shots, coordinating shot distribution, pipeline execution, and quality control across departments. Provided on-set VFX supervision to ensure proper capture for downstream compositing and integration. Collaborated with directors, producers, and animation teams to design and execute VFX approaches aligned with episodic storytelling and
VFX Artist at Baked FX
October 1, 2011 - March 31, 2012
Created digital visual effects elements for music video production pipelines. Maintained structured file organization for efficient asset management and delivery. Collaborated with clients to translate creative direction into finished visual assets.
Lead Compositor at Sassoon Film Design
June 1, 2010 - October 31, 2011
Led compositing teams on feature film projects including stereoscopic 3D and IMAX productions. Composited digital elements and prepared clean plates for high-end feature film work. Managed and mentored compositing teams of 3 to 5 across multiple projects. Developed workflow improvements and training processes for new hires in stereoscopic pipelines. Coordinated with external vendors for rotoscoping and matchmove workflow execution.

Education

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Qualifications

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Industry Experience

Media & Entertainment