Award winning narrative writer and branching narrative designer with 10 years of experience creating emotionally grounded character stories, cinematic dialogue, and player-choice systems across interactive storytelling, mobile games, visual novels, and transmedia projects. Contributed to eight shipped titles across PC, mobile, and interactive streaming experiences, including Emmy award winning work. Known for building serialized narrative pipelines, collaborating closely with narrative/design/cinematic/gameplay teams, and leading writers’ rooms to rapidly workshop arcs and dialogue. Skilled in crafting story treatments, character biographies, and branching structures that match gameplay pacing and audience engagement.

JJ Wang

Award winning narrative writer and branching narrative designer with 10 years of experience creating emotionally grounded character stories, cinematic dialogue, and player-choice systems across interactive storytelling, mobile games, visual novels, and transmedia projects. Contributed to eight shipped titles across PC, mobile, and interactive streaming experiences, including Emmy award winning work. Known for building serialized narrative pipelines, collaborating closely with narrative/design/cinematic/gameplay teams, and leading writers’ rooms to rapidly workshop arcs and dialogue. Skilled in crafting story treatments, character biographies, and branching structures that match gameplay pacing and audience engagement.

Available to hire

Award winning narrative writer and branching narrative designer with 10 years of experience creating emotionally grounded character stories, cinematic dialogue, and player-choice systems across interactive storytelling, mobile games, visual novels, and transmedia projects. Contributed to eight shipped titles across PC, mobile, and interactive streaming experiences, including Emmy award winning work.

Known for building serialized narrative pipelines, collaborating closely with narrative/design/cinematic/gameplay teams, and leading writers’ rooms to rapidly workshop arcs and dialogue. Skilled in crafting story treatments, character biographies, and branching structures that match gameplay pacing and audience engagement.

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Language

Work Experience

Screenwriter at Luni
August 3, 2026 - Present
Contract screenwriter for Luni’s vertical drama platforms. Developed serial narrative projects for Luni. Currently under NDA. Wrote story treatments, and cinematic dialogue.
Narrative Game Writer at Dusk Wave Arts
November 1, 2023 - October 1, 2025
Writer for Stuck in the Present, a narrative-driven adventure game. Authored branching dialogue and designed player-choice narrative structures; wrote story treatments, cinematic dialogue, and character biographies. Created 10,000+ words of in-game dialogue using Articy: Draft and collaborated cross-functionally to align story delivery with gameplay pacing and emotional beats.
Senior Writer / Staff Writer at Pocket FM
June 5, 2023 - July 23, 2024
Adapted popular webnovels including The King’s Avatar and The Mech Touch into serialized audio fiction experiences. Led writers’ rooms to rapidly break story arcs and workshop dialogue. Managed and mentored junior writers across multiple simultaneous productions. Developed alternate narrative pathways informed by audience engagement and user data. Completed 285 chapters contributing to projects with 200,000+ downloads.
Jr. Game Writer at DJ2 Entertainment / Konami
March 1, 2022 - February 1, 2023
Writer on the master screenplay for Silent Hill: Ascension. Wrote, structured, and revised narrative scenes for an interactive audience experience; brainstormed character backstories, dramatic arcs, and emotional motivations. Storyboarded narrative sequences within Unreal Engine pipelines; project received a 2024 Emmy Award for Innovation in Emerging Media.
Junior Game Writer at Konami
March 1, 2022 - February 13, 2023
Writer on the master screenplay for Silent Hill: Ascension. Wrote, structured and revised narrative scenes for an interactive audience experience. Brainstormed character backstories, dramatic arcs, and emotional motivations. Storyboarded narrative sequences within Unreal Engine pipelines. Project received the 2024 Emmy Award for Innovation in Emerging Media.
Narrative Game Writer at Magic Tavern
October 11, 2021 - February 25, 2022
Main writer for Attractions: A Merge Story and additional writer for Project Makeover. Wrote quest dialogue, character interactions, barks, and serialized story content. Developed cast personalities, character biographies, and narrative event structures. Partnered with design teams to integrate story progression into gameplay loops.
Game Story Editor at Voltage Entertainment, USA
December 14, 2020 - September 28, 2021
Story editor and co-writer for Edge Case Machina, a cyberpunk visual novel. Wrote character dialogue and designed branching narrative storylines. Refined character arcs and tone consistency. Designed and playtested environmental puzzles supporting narrative progression. Planned serialized long-term content updates and story continuity.
Game Story Editor at Voltage Entertainment USA
December 1, 2020 - September 1, 2021
Story editor and co-writer for Edge Case Machina, a cyberpunk visual novel. Wrote character dialogue and designed branching narrative storylines; refined character arcs and tone consistency. Designed and playtested environmental puzzles to support narrative progression and planned serialized long-term content updates for continuity.
Game Designer at Crytivo
February 6, 2020 - August 11, 2020
Game Designer on The Universim, a PC God game made in Unity. Wrote barks for the game's God Narrator. Wrote flavor text for the game's technology tree. Designed non-linear story quests and events. Balanced ingame systems. Wrote specs for new features and units.
Game Designer at Zynga
June 25, 2018 - February 4, 2020
Game Designer for Wizard of Oz: Magic Match, a Unity mobile casual match-3. Brainstormed and wrote specs for story progression. Wrote tutorial story dialogue. Edited together cutscenes through json files. Designed and playtested levels in a Live-Ops environment. Brainstormed new puzzle mechanics that saw an increase in player engagement.
Level Designer at Redemption Games
March 28, 2016 - July 21, 2017
Level Designer on Temple Run: Treasure Hunters, a Unity mobile casual match-3. Created and playtested casual puzzle levels in a Live-Ops environment. Brainstormed new puzzle mechanics and assisted in their implementation. Supported the wider content production.
Game Designer at Various Studios
March 1, 2016 - August 1, 2020
Designed quests, events, and gameplay systems for live-service and mobile games across studios including Redemption Games, Zynga, and Crytivo. Created non-linear narrative content and player progression structures. Design credit titles include Temple Run: Treasure Hunters, Wizard of Oz: Magic Match, and The Universim.

Education

Master of Fine Arts in Games at University of Utah
January 5, 2012 - May 21, 2014
Bachelors of Science in Film at Ithaca College
August 11, 2008 - December 18, 2011
Master of Fine Arts (MFA) at University of Utah — Film
January 1, 2014 - August 14, 2026
Bachelor of Science (BS) at Ithaca College — Film
January 1, 2011 - August 14, 2026

Qualifications

Emerging Media Emmy for Outstanding Innovation
September 7, 2024 - September 8, 2024
For Silent Hill: Ascension
PGDX GameOn Best Narrative Award
July 24, 2026 - July 26, 2026
For Stuck in the Present

Industry Experience

Gaming, Media & Entertainment