José Lebreuilly
José Lebreuilly is a composer and audio designer specializing in music for video games, film, and immersive artistic projects.
About
José Lebreuilly is a composer and audio designer specializing in music for video games, film, and immersive artistic projects. He has 20 years of experience in music, including five years as a video game composer, and studied composition at the Royal Conservatoire of Brussels.
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His work focuses on creating immersive atmospheres, memorable musical themes, and distinctive sonic identities that bring fictional worlds to life. Drawing on influences ranging from classical and cinematic music to electronic music, jazz, metal, chiptune, and Latin music, he combines styles to suit the artistic identity of each project.
A skilled orchestrator, José has written symphonic works performed live by full orchestras and positively received by audiences. His concert music also provides a space for compositional research, exploring different musical languages and expanding his artistic horizons.
Alongside composition, José specializes in adaptive music design and interactive audio. He works with FMOD, Wwise, and MetaSounds, and develops custom music systems in Unity, Unreal Engine, and Godot to create soundtracks that respond dynamically to gameplay.
His approach to technical audio draws on his scientific background. He studied physics and mathematics at the École Normale Supérieure in Paris, earned a PhD in physics, and worked as a researcher at institutions including Yale University.
- 5 years' experience
- Joined November 2026
Languages
- EnglishFluent
- FrenchFluent
- ItalianFluent
- PortugueseIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
Work experience
Composed and implemented orchestral and hybrid music for multiple game titles, including adaptive battle systems and exploration scores. Built an FMOD adaptive music setup with day/night variations and exploration-based transitions, and delivered orchestral music for cinematic cutscenes and hybrid battle scoring that blends electronic, metal, and symphonic elements.
Conducted postdoctoral research with a scientific background supporting an analytical approach to composition, audio technology, and game development.
Education
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