Joseph Peaden
I’m Joseph Peaden, a Unity UI and software engineer who builds interactive experiences end-to-end—from turning requirements into working features to optimizing workflows that help teams move faster.
About
I’m Joseph Peaden, a Unity UI and software engineer who builds interactive experiences end-to-end—from turning requirements into working features to optimizing workflows that help teams move faster. With roughly eight years of industry experience, I’ve developed and maintained Unity applications, created tools that reduce scene authoring time, and owned customer-facing peripheral apps like launchers, installers, updaters, and repair tools.
Alongside my Unity and C# focus, I’ve contributed across the stack: using Python for backend services, working with HTML/JavaScript for web interfaces, and integrating messaging workflows using RabbitMQ. I’ve also built training and simulation software with Unity/C#, gained familiarity with AI tooling, and delivered multiple independent Unity game projects published to Steam—spanning 2D gameplay and iterative feature updates.
- 8 years' experience
- Joined September 2026
Industry experience
- Gaming
- Software & Internet
Work experience
Developed and iteratively refined The Border Lord, a turn-based tactics game in Unity. Managed full project scope, playtesting, and feature updates, with intention to release on Steam (demo referenced as WIP). Developed and published Survive the Squids, a top-down 2D survivor-style game using Unity and released to Steam with positive user review scores.
Worked in a small team of 4–5 developers translating requirements into technical solutions, coordinating with designers and product owners to resolve ambiguities, and driving projects to completion with minimal direction. Developed and optimized Unity stadium scenes, identified a major workflow bottleneck, and built a Unity editor tool that reduced scene authoring time from about one week to one day. Owned maintenance and development for customer-facing peripheral apps (Launcher, Installer, Updater, Repair Tool), serving as a primary point of contact for issues, deploying fixes, and ensuring reliable product delivery. Architected and implemented a highly encapsulated User Preferences system designed for scalability, extensibility, and rapid iteration. Proposed and executed high-impact refactors to foundational systems to improve maintainability, reduce technical debt, and enable faster feature development.
Designed and developed battlefield simulation and training software using Unity/C#, enabling users to train in controlled, immersive operational environments and improve US military readiness. Built new features and fixed bugs across frontend components (JavaScript, HTML, Python/bottle) and backend systems (primarily Python). Performed bug fixes and feature development across peripheral applications, including Java (Android), C++ (2D viewer), and Unity (3D desktop and VR viewers). Implemented backend communication with peripheral applications via RabbitMQ, supporting scenario loading/unloading for visualization workflows. Designed and developed new web interface pages with associated backend logic. Developed and maintained a Python-based interop service to ingest, process, and visualize cyber warfare events from another internal team’s application suite, serving as the primary maintainer and interface for cross-application changes to keep systems synchronized.
Education
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