Hi, I’m Justin Robinson, an AR/VR Developer and XR Solutions Architect with approximately a decade of experience building immersive enterprise applications, manufacturing training systems, AI-assisted workflows, and 3D animation pipelines. I specialize in Unity 3D, mixed reality development, and deploying enterprise XR solutions across manufacturing environments, where I bridge engineering data, AI automation, and people-centered training workflows. I enjoy collaborating with cross-functional teams to translate complex industrial processes into intuitive, scalable XR experiences. Outside of development, I’m passionate about mentoring teams, exploring new XR technologies, and enabling remote collaboration through robust pipelines and interactive 3D content.

Justin Robinson

Hi, I’m Justin Robinson, an AR/VR Developer and XR Solutions Architect with approximately a decade of experience building immersive enterprise applications, manufacturing training systems, AI-assisted workflows, and 3D animation pipelines. I specialize in Unity 3D, mixed reality development, and deploying enterprise XR solutions across manufacturing environments, where I bridge engineering data, AI automation, and people-centered training workflows. I enjoy collaborating with cross-functional teams to translate complex industrial processes into intuitive, scalable XR experiences. Outside of development, I’m passionate about mentoring teams, exploring new XR technologies, and enabling remote collaboration through robust pipelines and interactive 3D content.

Available to hire

Hi, I’m Justin Robinson, an AR/VR Developer and XR Solutions Architect with approximately a decade of experience building immersive enterprise applications, manufacturing training systems, AI-assisted workflows, and 3D animation pipelines. I specialize in Unity 3D, mixed reality development, and deploying enterprise XR solutions across manufacturing environments, where I bridge engineering data, AI automation, and people-centered training workflows.

I enjoy collaborating with cross-functional teams to translate complex industrial processes into intuitive, scalable XR experiences. Outside of development, I’m passionate about mentoring teams, exploring new XR technologies, and enabling remote collaboration through robust pipelines and interactive 3D content.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

AR/VR Specialist & Developer at Ford Motor Company
October 1, 2023 - Present
Invented and developed the QPS Curator, an enterprise AI automation tool using FordLLM to parse manufacturing documents and generate structured training-ready storyboards. Engineered pipelines to ingest PDFs, extract procedural logic and metadata, and output JSON workflows for XR training systems. Led remote XR development workflows with high-fidelity 3D environmental scans via Cintoo, improving collaboration and engineering visualization while reducing travel. Also designed the Video Operator Instruction System (VOIS), a QR-driven line-side training solution that synchronizes captions, 3D animation, and guided workflows to accelerate operator training and accessibility.
AR/VR Developer at Latcha and Associates
November 1, 2021 - September 30, 2022
Contributed to the Ford Owner Cam AR vehicle manual, enabling contextual feature discovery on iOS and Android via ARKit/ARCore in Unity. Integrated natural language search for AR POI queries and optimized model targets to improve tracking stability and user experience.
AR/VR Developer at Th3rd Coast Solutions
August 1, 2019 - November 1, 2021
Developed enterprise AR/VR applications for HoloLens 2 and Meta Quest, led rapid prototyping with Unity, Creo Illustrate, and Vuforia Studio, and optimized 3D animations and AR targets for headset deployment. Maintained Git-based version control and collaborated with cross-functional teams to advance immersive visualization and training.
AR/VR Developer & Guide at GVSU Technology Showcase
January 1, 2018 - February 1, 2020
Created AR and VR experiences for university faculty, supporting immersive education workflows, demonstrations, and hands-on learning initiatives while educating students and staff on XR technologies.
AR/VR Developer at ExternaCGI
April 1, 2019 - September 30, 2019
Designed and developed augmented reality applications for Microsoft HoloLens. Built interactive holographic experiences and virtual docent applications utilizing Unity 3D and Vuforia Engine, focusing on user engagement and spatial interaction.

Education

Bachelor of Science in Digital Media at Grand Valley State University (GVSU)
January 11, 2030 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Manufacturing, Education, Software & Internet, Media & Entertainment, Professional Services