I am a highly experienced software engineer with a diverse career spanning published (and award-winning) video games, visual effects, mobile platforms, robotics, embedded systems, biomedical engineering, defence, and sports technology. I thrive on solving complex problems across disciplines and delivering production-ready software.
Most recently I contributed to ZivaRT initiatives at Unity and then DNEG, working on production-grade character solutions used in major games and films. I’ve published and contributed to notable projects such as JetPork, SmallWorlds, Rollcage, and BlastChamber, and I continue to explore new frontiers in graphics, AI, and realtime systems.
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