I am a game development graduate with hands-on experience building multiplayer systems, AI, UI/UX, and backend tooling across Unity and Unreal Engine 5. I thrive in fast-paced environments and enjoy turning ideas into polished features. I am proficient in C++, C#, and Python, with a strong foundation in networking, audio systems, and QA support. I have a track record delivering complete features under tight game jam timelines while collaborating effectively in teams.

Joshua Tomasso

I am a game development graduate with hands-on experience building multiplayer systems, AI, UI/UX, and backend tooling across Unity and Unreal Engine 5. I thrive in fast-paced environments and enjoy turning ideas into polished features. I am proficient in C++, C#, and Python, with a strong foundation in networking, audio systems, and QA support. I have a track record delivering complete features under tight game jam timelines while collaborating effectively in teams.

Available to hire

I am a game development graduate with hands-on experience building multiplayer systems, AI, UI/UX, and backend tooling across Unity and Unreal Engine 5. I thrive in fast-paced environments and enjoy turning ideas into polished features.

I am proficient in C++, C#, and Python, with a strong foundation in networking, audio systems, and QA support. I have a track record delivering complete features under tight game jam timelines while collaborating effectively in teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Multiplayer Programmer at Full Sail University
February 1, 2026 - February 28, 2026
Implemented full multiplayer functionality using Unity's Netcode for GameObjects, Lobby, and Relay services; migrated an existing single-player game to a networked multiplayer experience.
UI & AI Programmer at Full Sail University
December 1, 2025 - January 31, 2026
Designed and implemented UI systems including key binding menus and a settings menu with persistent save/load functionality across map transitions. Developed an AI enemy with player-tracking behavior and physics-based ragdoll death animations triggered by impact velocity.
Backend & Gameplay Programmer at Full Sail University
December 1, 2024 - December 31, 2024
Developed core player movement mechanics and game manager tooling to support team-wide development workflows. Implemented a team-based AI system enabling enemies to target specific opposing factions.
Audio Programmer & QA Support at Full Sail University
January 1, 2024 - January 31, 2024
Built a dynamic 3D audio system to play context-specific sound clips for each in-game action. Collaborated cross-functionally with teammates to identify, reproduce, and resolve bugs throughout development cycles.

Education

Bachelor of Science in Game Development (B.S.) at Full Sail University
January 11, 2030 - March 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment