I’m a Game Developer, Pixel Artist, and Data Scientist with six years of experience building games and tools across Unity, Godot, and low-level engine systems in SDL and OpenGL. I care deeply about making technology more accessible: my research has focused on using Computer Vision to help bridge communication barriers for the deaf and hard-of-hearing community. Whether I’m designing pixel art, architecting engine systems, or exploring new technical problems, I’m always looking for ways to create experiences that connect with people.
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Led a 5-person Agile team through a multiplayer game project for our Software Engineering Practice course.
• Led 6 rounds of Agile sprints to complete development of a multiplayer 2D sandbox game
• Developed a streamlined tile management system, and built out an authoritative multiplayer server
• Designed and created original pixel art for tiles, characters, and over 100 unique items
Group Members:
• Jacob Vanluven: Game Architecture and Art Assets
• Ryan Khuns: Inventory and Crafting Systems, Biome Management
• Brendan Stone: Tile Interactions and Entity Behavior
• Abigail Gonsman: Database Management and Login System
• Joshua Myers: Music, Sound Effects, and Biomes
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