Hi, I’m Gerard Baldsing, a multidisciplinary animator, designer and developer with 20 years’ experience across animation, design and interactive media. I run Junk Yard Robot Boy, delivering high‑quality animation, motion graphics and rich media interactive content for video games, advertising, web, film and television. I’ve collaborated with global brands including Disney, Adidas, eBay, LA Rams, Uber and Princess Cruises, and I work remotely from my studio in Perth, Australia, partnering with clients directly or with agencies project to project. In recent years I’ve sharpened my focus on animation, motion design and immersive web experiences. I’ve built a robust pipeline from 3D assets in Autodesk Maya to robust React web projects and WebXR content, enabling me to contribute as both a creative and a developer within larger teams. Highlights include leading Web XR work for NFL halftime shows and the Metaverse of Magic, co-founding Trier Medical Solutions, and continuing to grow Junk Yard Robot Boy and ARound while collaborating with global brands.

Gerard Baldsing

Hi, I’m Gerard Baldsing, a multidisciplinary animator, designer and developer with 20 years’ experience across animation, design and interactive media. I run Junk Yard Robot Boy, delivering high‑quality animation, motion graphics and rich media interactive content for video games, advertising, web, film and television. I’ve collaborated with global brands including Disney, Adidas, eBay, LA Rams, Uber and Princess Cruises, and I work remotely from my studio in Perth, Australia, partnering with clients directly or with agencies project to project. In recent years I’ve sharpened my focus on animation, motion design and immersive web experiences. I’ve built a robust pipeline from 3D assets in Autodesk Maya to robust React web projects and WebXR content, enabling me to contribute as both a creative and a developer within larger teams. Highlights include leading Web XR work for NFL halftime shows and the Metaverse of Magic, co-founding Trier Medical Solutions, and continuing to grow Junk Yard Robot Boy and ARound while collaborating with global brands.

Available to hire

Hi, I’m Gerard Baldsing, a multidisciplinary animator, designer and developer with 20 years’ experience across animation, design and interactive media. I run Junk Yard Robot Boy, delivering high‑quality animation, motion graphics and rich media interactive content for video games, advertising, web, film and television. I’ve collaborated with global brands including Disney, Adidas, eBay, LA Rams, Uber and Princess Cruises, and I work remotely from my studio in Perth, Australia, partnering with clients directly or with agencies project to project.

In recent years I’ve sharpened my focus on animation, motion design and immersive web experiences. I’ve built a robust pipeline from 3D assets in Autodesk Maya to robust React web projects and WebXR content, enabling me to contribute as both a creative and a developer within larger teams. Highlights include leading Web XR work for NFL halftime shows and the Metaverse of Magic, co-founding Trier Medical Solutions, and continuing to grow Junk Yard Robot Boy and ARound while collaborating with global brands.

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Language

English
Fluent

Work Experience

Lead Tech Artist at XRoads
July 1, 2024 - July 1, 2024
Lead tech artist for UNFK, a Web3 crypto-based WebGL game for LA Rams. Concepted, prototyped and developed asset pipelines from 3D to React JS, collaborating with developers to ensure optimized assets.
Lead Tech Artist at XRoads
December 31, 2023 - December 31, 2023
Lead tech artist on LA Rams Web3 game; built asset pipelines and rapid prototypes from 3D to React JS.
Web XR Tech Artist at ARound
December 1, 2023 - December 1, 2023
WebXR tech artist creating immersive web content and interactive experiences; collaborated with agencies and contributed to audience engagement in projects across the globe.
UI / UX Designer & Motion Designer at ZEBRAR
December 1, 2023 - December 1, 2023
Designed UI/UX and motion design for four gaming moments within Metaverse of Magic; collaborated with ARound development team to craft onboarding screens, leaderboards and game models.
Lead Artist at UNFK
July 1, 2023 - July 1, 2023
Lead artist for UNFK game project, developing visuals and integrating assets into the React JS project; contributed to game design and pipeline.
Founder / Creative Director at Junk Yard Robot Boy
January 1, 2018 - October 31, 2025
Founder and Creative Director leading animation, design and interactive content production for video games, advertising, web, film and television. Delivered high‑quality animation and motion graphics for global brands; built remote studio in Perth and worked with clients directly or via agencies.
Creative, Motion & Development at Dare Digital
January 1, 2010 - October 31, 2025
Ongoing freelance creative, motion & development work.
Creative, Motion & Development at EHS4D
January 1, 2009 - October 31, 2025
Ongoing freelance creative, motion & development work.
Motion Design & Flash Developer at RGA
June 1, 2008 - October 31, 2025
Ongoing freelance motion design & Flash development.
Motion Design & Flash Developer at Wunderman
June 1, 2008 - October 31, 2025
Ongoing freelance motion design & Flash development.
Motion Designer & Flash Developer at Albion
May 1, 2008 - May 1, 2008
Motion design and Flash development work.
Creative, Motion & Development at Firebelly
May 1, 2008 - October 31, 2025
Freelance creative, motion design and development work.
Freelance Motion Design & Flash Developer at Floh! Media
December 1, 2007 - December 1, 2007
Freelance motion design and flash development.
Freelance Motion Design & Flash Developer at Oxygen Ads
January 1, 2007 - January 1, 2007
Freelance motion design and Flash development work.
Freelance Motion Design & Flash Developer at Mojos
January 1, 2007 - January 1, 2007
Freelance motion design and Flash development work.
Freelance Motion Design & Flash Developer at Martian Media
January 1, 2007 - January 1, 2007
Freelance motion design and Flash development work.
Character Animator at Konami
January 1, 2007 - January 1, 2007
Full-time character animator contributing to game animation pipelines.
Digital Media Lecturer at JMC Academy
January 1, 2007 - January 1, 2007
Delivered digital media lectures and practical training in animation, design and interactive media.
Full Time at Filmworks Productions
January 1, 2003 - January 1, 2003
Full-time role in animation/production (details not specified).
Junior Designer at Impact Corp
January 1, 2002 - January 1, 2002
Junior design role in creative department.

Education

Graduate at Central TAFE, Perth
January 1, 2000 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services
    LA Rams

    WIP and behind the scenes of my learnings with this amazing team and awesome hashtag WebXR project.
    The workflow involved creating assets in 3D (Blender, Maya, Zbrush, Substance Painter), exporting them out as optimised GLB 3D web assets and jumping into the React JS and Typescript project bringing it all to life with hashtag BabylonJS and a bit of hashtag GSAP.