Jack Pilz
I am a seasoned developer with a successful track record of making and publishing games across a wide variety of genres throughout my decade-long career, including 6 commercially published titles across multiple…
About
I am a seasoned developer with a successful track record of making and publishing games across a wide variety of genres throughout my decade-long career, including 6 commercially published titles across multiple platforms. As an avid fan of tabletop war games & RPGs, I spend much of my time developing strategies and scenarios to punish my players in the brutal campaigns I runs. I always bring my detail-oriented mindset to game design, where I specialise in systems-oriented games built from intricate webs of overlapping mechanics. Oh, and standing at 7 feet tall, I’m probably the longest game dev you’ll ever meet.
If you want to see my work in action, please consider visiting my portfolio: jackpilz.online
- 11 years' experience
- Joined April 2026
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
More experts in Brisbane, Australia
Work experience· 7 roles
Future Perfect Digital is a Melbourne-based creative studio specialising in high fidelity interactive 3D and CGI. They work with ambitious brands and agencies to deliver digital experiences that deliver business results. Key Responsibilities: - Developing informative and educational VR experiences from scratch. - Creating and maintaining new and legacy code. - Working closely with 3D artists to create optimised assets and workflows for VR. - Optimising projects to meet rigorous VR performance standards. - Standardising VR input and porting project to other VR platforms. Additional Achievements: - Worked with 3D artists to create a performant version of a model that originally had tens of millions of tris.
An award-winning creative technology production company that has acted as a trusted partner for agencies, enterprise businesses, government and startups. Key Responsibilities: - Working remotely with team members across several disciplines to produce app architecture, design, and implementation strategies. - Designing, building, and maintaining efficient, reusable, and reliable code. - Contributing to directing and refining existing code architecture. - Developing dynamic and informative VR experiences. Additional Achievements: - Quickly and proficiently adapted to an unfamiliar MVC-style architecture. - Collaborated with our UI/UX designer to create a slick and smooth series of transitions throughout the experience (I’m not allowed to show you just yet, but trust me - they’re really cool).
A Brisbane-Based games studio that strives to create deep and strategic, yet light-hearted games. Driven by a nostalgia for early 2000’s PC gaming, and inspired by their passion for board games and tabletop games, they endeavour to recapture the low-fidelity charm that defined the era. Key Responsibilities: - Remotely leading team members across several disciplines to produce app architecture, design, and implementation strategies. - Leading the design and implementation of Rob & Roll’s overall code architecture. - Designing and documenting the mechanics and thematics of Rob & Roll (and everything else). - Implementing and integrating a variety of game assets produced by other team members. - Assigning and tracking tasks across team members from various disciplines. - Organising and leading team meetings. - Managing grants and budgets. Additional Achievements: - Showcased a demo of Rob & Roll at PAX Australia 2025 and to several publishers with funding from Screen Australia. - Developed a polished playable prototype of Rob & Roll with funding from Screen Queensland. - Developed a series of highly modular game systems that allowed for incredible flexibility in the design and implementation of our mechanics.
Education
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