Jack Pilz

Available to hire

I am a seasoned developer with a successful track record of making and publishing games across a wide variety of genres throughout my decade-long career, including 6 commercially published titles across multiple…

About

I am a seasoned developer with a successful track record of making and publishing games across a wide variety of genres throughout my decade-long career, including 6 commercially published titles across multiple platforms. As an avid fan of tabletop war games & RPGs, I spend much of my time developing strategies and scenarios to punish my players in the brutal campaigns I runs. I always bring my detail-oriented mindset to game design, where I specialise in systems-oriented games built from intricate webs of overlapping mechanics. Oh, and standing at 7 feet tall, I’m probably the longest game dev you’ll ever meet.

If you want to see my work in action, please consider visiting my portfolio: jackpilz.online

  • 11 years' experience
  • Joined April 2026

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Education
  • Software & Internet

Work experience· 7 roles

Unity Developer · Future Perfect DigitalNov 2024 – Nov 2025 · 1 yr 1 mo

Future Perfect Digital is a Melbourne-based creative studio specialising in high fidelity interactive 3D and CGI. They work with ambitious brands and agencies to deliver digital experiences that deliver business results. Key Responsibilities: - Developing informative and educational VR experiences from scratch. - Creating and maintaining new and legacy code. - Working closely with 3D artists to create optimised assets and workflows for VR. - Optimising projects to meet rigorous VR performance standards. - Standardising VR input and porting project to other VR platforms. Additional Achievements: - Worked with 3D artists to create a performant version of a model that originally had tens of millions of tris.

Unity Developer · Catalyst VRSep 2024 – Nov 2024 · 3 mos

An award-winning creative technology production company that has acted as a trusted partner for agencies, enterprise businesses, government and startups. Key Responsibilities: - Working remotely with team members across several disciplines to produce app architecture, design, and implementation strategies. - Designing, building, and maintaining efficient, reusable, and reliable code. - Contributing to directing and refining existing code architecture. - Developing dynamic and informative VR experiences. Additional Achievements: - Quickly and proficiently adapted to an unfamiliar MVC-style architecture. - Collaborated with our UI/UX designer to create a slick and smooth series of transitions throughout the experience (I’m not allowed to show you just yet, but trust me - they’re really cool).

Senior Unity Developer · Devil Juice StudiosDec 2023 – Present · 3 yrs

A Brisbane-Based games studio that strives to create deep and strategic, yet light-hearted games. Driven by a nostalgia for early 2000’s PC gaming, and inspired by their passion for board games and tabletop games, they endeavour to recapture the low-fidelity charm that defined the era. Key Responsibilities: - Remotely leading team members across several disciplines to produce app architecture, design, and implementation strategies. - Leading the design and implementation of Rob & Roll’s overall code architecture. - Designing and documenting the mechanics and thematics of Rob & Roll (and everything else). - Implementing and integrating a variety of game assets produced by other team members. - Assigning and tracking tasks across team members from various disciplines. - Organising and leading team meetings. - Managing grants and budgets. Additional Achievements: - Showcased a demo of Rob & Roll at PAX Australia 2025 and to several publishers with funding from Screen Australia. - Developed a polished playable prototype of Rob & Roll with funding from Screen Queensland. - Developed a series of highly modular game systems that allowed for incredible flexibility in the design and implementation of our mechanics.

Unity Developer · Prosper EducationMay 2021 – Nov 2022 · 1 yr 7 mos
Unity Developer · Like A Photon CreativeNov 2018 – Sep 2020 · 1 yr 11 mos
Unity Developer · EmergeworldsJan 2018 – Oct 2018 · 10 mos
Lead Developer · Handsome Dragon GamesMar 2015 – Nov 2023 · 8 yrs 9 mos

Education

Bachelor of Games Development (Games Programming) · SAE QANTM College2016 – 2017
Bachelor of Games Development (Game Design) · SAE QANTM College2014 – 2015

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