Jack Selleck
Hi, I’m Jack Selleck—an Unity Gameplay & Tools Programmer based in Great Britain.
About
Hi, I’m Jack Selleck—an Unity Gameplay & Tools Programmer based in Great Britain. I specialise in building gameplay systems, designer-friendly editor tooling, and procedural generation, with a strong focus on performance and production quality.
Most recently, as Lead Gameplay & Tools Programmer at Life Seeker, I delivered core gameplay features like Time Trial mode, ghost replay functionality, first-person gameplay, and modular item creation. I also built proprietary Unity editor tools for cutscene/dialogue authoring and previewing, and led optimisation work that reduced build size by 50%+ and improved scene performance by up to 3×.
- 1 year's experience
- Joined September 2026
Languages
- BashkirIntermediate
Industry experience
- Gaming
- Software & Internet
- Computers & Electronics
- Media & Entertainment
More experts in Plymouth, Great Britain
Work experience
Developed gameplay systems including Time Trial mode, ghost replay functionality, first-person gameplay features, and modular item creation systems. Built proprietary Unity editor tools to support designer-friendly cutscene/dialogue creation and previewing. Led project-wide optimisation initiatives, reducing build size by over 50% and improving scene performance by up to 3×. Implemented core systems including save/load, controller support, and UI systems, collaborating with an 8-person multidisciplinary team.
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