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Jack Selleck

Available to hire

Hi, I’m Jack Selleck—an Unity Gameplay & Tools Programmer based in Great Britain.

About

Hi, I’m Jack Selleck—an Unity Gameplay & Tools Programmer based in Great Britain. I specialise in building gameplay systems, designer-friendly editor tooling, and procedural generation, with a strong focus on performance and production quality.

Most recently, as Lead Gameplay & Tools Programmer at Life Seeker, I delivered core gameplay features like Time Trial mode, ghost replay functionality, first-person gameplay, and modular item creation. I also built proprietary Unity editor tools for cutscene/dialogue authoring and previewing, and led optimisation work that reduced build size by 50%+ and improved scene performance by up to 3×.

  • 1 year's experience
  • Joined September 2026

Languages

  • BashkirIntermediate

Industry experience

  • Gaming
  • Software & Internet
  • Computers & Electronics
  • Media & Entertainment

Work experience

Lead Gameplay & Tools Programmer · Life SeekerDec 2024 – Present · 2 yrs

Developed gameplay systems including Time Trial mode, ghost replay functionality, first-person gameplay features, and modular item creation systems. Built proprietary Unity editor tools to support designer-friendly cutscene/dialogue creation and previewing. Led project-wide optimisation initiatives, reducing build size by over 50% and improving scene performance by up to 3×. Implemented core systems including save/load, controller support, and UI systems, collaborating with an 8-person multidisciplinary team.

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