I’m an imaginative, detail-focused audio creative with 10 years of self-directed experience recording, editing, and shaping original sound for independent projects. I enjoy sound experimentation, field recording, and building unique soundscapes that feel immersive and purposeful. Alongside audio production, I bring strong technical and creative skills—working across Ableton and Pro Tools, delivering mixes to deadline, and supporting projects with clean design work. I’m eager to keep developing my sound and post-production expertise while continuing to refine my production workflow end-to-end.

Jacob Gilroy

I’m an imaginative, detail-focused audio creative with 10 years of self-directed experience recording, editing, and shaping original sound for independent projects. I enjoy sound experimentation, field recording, and building unique soundscapes that feel immersive and purposeful. Alongside audio production, I bring strong technical and creative skills—working across Ableton and Pro Tools, delivering mixes to deadline, and supporting projects with clean design work. I’m eager to keep developing my sound and post-production expertise while continuing to refine my production workflow end-to-end.

Available to hire

I’m an imaginative, detail-focused audio creative with 10 years of self-directed experience recording, editing, and shaping original sound for independent projects. I enjoy sound experimentation, field recording, and building unique soundscapes that feel immersive and purposeful.

Alongside audio production, I bring strong technical and creative skills—working across Ableton and Pro Tools, delivering mixes to deadline, and supporting projects with clean design work. I’m eager to keep developing my sound and post-production expertise while continuing to refine my production workflow end-to-end.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Irish
Fluent
Dutch
Intermediate
French
Beginner
Spanish; Castilian
Beginner

Work Experience

Audio Technician – Bray Jazz Festival at Acoustik (Bray Jazz Festival)
May 1, 2026 - Present
Set up microphones for drum kits, guitar amps, vocals, trumpets, etc. according to the tech rider. Managed change-overs between acts by removing prior configurations and preparing the stage for the next performance. Loaded/unloaded and transported audio equipment (speakers, mixing desks, wedges) between trucks and venue/stage locations.
Audio Technician – Bray Jazz Festival at Acoustik (16, Newtown Business and Enterprise Centre, Co. Wicklow)
May 1, 2026 - Present
Set up microphones and audio configurations for drum kits, guitar amps, vocals, and trumpets according to the tech rider. Managed change-overs between acts by taking down previous configurations and preparing the next setup. Loaded, unloaded, and transported festival audio equipment (speakers, mixing desks, wedges, etc.) between trucks and the venue/stage.
Audio Technician – Bray Jazz Festival at Acoustik (Bray Jazz Festival, venue/stage setup)
May 1, 2026 - Present
Set up microphones for drum kits, guitar amps, vocals, trumpets, and other instruments according to the tech rider. Managed change-overs between acts by taking down previous configurations and preparing the next setup. Loaded, unloaded, and transported audio equipment (speakers, mixing desks, wedges) between trucks and venues/stages.
Sound Designer – ‘DNA’ (Dennis Kelly) at Independent Theatre Workshop (ITW), 120 Ranelagh Road, Clonskeagh, Dublin 6
April 1, 2026 - Present
Designed and produced 14 original soundscapes for theatrical production using field recordings, instrumental elements, and Foley-style sound design. Captured urban ambience, transport and nature across Dublin and recorded custom Foley (footsteps, water, metal impacts, heavy breathing) to build layered, scene-specific transitions. Mixed and delivered 14 final stereo WAV mixes in Ableton Live while meeting live performance deadlines.
Sound Designer – ‘DNA’ by Dennis Kelly at Independent Theatre Workshop (ITW), 120 Ranelagh Road, Clonskeagh, Dublin 6
April 1, 2026 - Present
Designed and produced 14 original soundscapes for the theatrical production using field recordings, instrumental elements, and Foley-style sound design to underscore and transition between scenes. Captured location-based recordings across Dublin (urban ambience, transport, nature) and recorded custom Foley effects (footsteps, water, metal impacts, heavy breathing). Mixed and delivered 14 final stereo WAV mixes in Ableton Live to meet live performance deadlines.
Sound Designer – ‘John Doe’ (Leo Lynch) at Seen +Heard, Smock Alley Theatre, Dublin 8
February 1, 2026 - Present
Cleaned and processed narrator voice-over audio and layered it with wind ambience to transition seamlessly into a dark thematic soundscape. Created a multi-layered atmospheric bed using field recordings (distant voices, water, rain, thunder, wind chimes) plus a custom synth drone, then mixed and processed the result to support the production’s tone.
Sound Designer – ‘John Doe’ by Leo Lynch at Seen + Heard, Smock Alley Theatre, 6/7 Exchange Street Lower, Dublin 8
February 1, 2026 - Present
Cleaned and processed narrator voice-over audio and layered it with wind ambience to ensure smooth transitions into an original soundscape. Created a multi-layered atmospheric design using field recordings (distant voices, water, rain, thunder, wind chimes) plus a custom synth drone, then mixed and processed the result to support the production’s dark thematic tone.
Sound Designer – ‘John Doe’ by Leo Lynch at Seen + Heard, Smock Alley Theatre, Dublin 8
February 1, 2026 - Present
Cleaned and processed narrator voice-over audio and layered it with wind ambience to transition seamlessly into an original soundscape. Designed a multi-layered atmospheric soundscape using field recordings (distant voices, water, rain, thunder, wind chimes) plus a custom synth drone, then mixed and processed the result to support the production’s dark thematic tone.

Education

QQI Level 5 Sound and Production (Distinction) at Kerry College of Further Education & Training, Tralee, Co. Kerry
January 1, 2024 - January 1, 2025
BSc. (Hon. Degree) Computer Science (Infrastructure) at Dublin Institute of Technology, Kevin Street, Dublin 8
January 1, 2013 - January 1, 2017
Leaving Certificate at Coláiste Eoin Secondary School, Booterstown, Dublin
January 1, 2007 - January 1, 2013
QQI Level 5 Sound and Production (Distinction) at Kerry College of Further Education & Training, Tralee, Co. Kerry
January 1, 2024 - January 1, 2025
BSc (Hon. Degree) Computer Science (Infrastructure) at Dublin Institute of Technology, Kevin Street, Dublin 8
January 1, 2013 - January 1, 2017
Leaving Certificate at Coláiste Eoin Secondary School, Booterstown, Dublin
January 1, 2007 - January 1, 2013
QQI Level 5 Sound and Production (Grade: Distinction) — includes Audio Engineering, Music Technology, Sound Engineering & Production, Event Production, Music Performance, Personal Professional Development at Kerry College of Further Education & Training, Tralee, Co. Kerry
January 1, 2024 - January 1, 2025
BSc (Hon. Degree) Computer Science (Infrastructure) at Dublin Institute of Technology, Kevin Street, Dublin 8
January 1, 2013 - January 1, 2017
Leaving Certificate at Coláiste Eoin Secondary School, Booterstown, Dublin
January 1, 2007 - January 1, 2013

Qualifications

QQI Level 5 Sound and Production (Distinction)
January 1, 2024 - January 1, 2025

Industry Experience

Media & Entertainment, Education, Professional Services, Computers & Electronics
    Sound Designer for "John Doe" by Leo Lynch

    Designed a multi-layered atmospheric soundscape using field recordings
    (distant voices, water, rain, thunder, wind chimes) and a custom synth
    drone, mixed and processed to support the production’s dark thematic
    tone.
    Cleaned and processed narrator voice-over audio, layering with wind
    ambience to transition seamlessly into the original soundscape.

    Sound Designer for "DNA" by Dennis Kelly

    Designed and produced 14 original soundscapes for a theatrical
    production, using field recordings, instrumental elements, and Foley-style
    sound design to underscore and transition between scenes.
    Captured location-based field recordings across Dublin (urban ambience, transport, nature) and recorded custom Foley effects (footsteps, water, metal impacts, heavy breathing) to build layered, scene-specific audio.
    Mixed and delivered 14 final stereo wav mixes in Ableton Live, meeting
    production deadlines for live theatrical performance.