Hello! I'm Jacqueline, a concept artist and illustrator from Toronto specializing in world-building and creating unique, memorable designs. I am currently leading visual development as the solo lead artist for a small indie studio called Past Imperfect Games, where we are wrapping up pre-production on an RTS game about sentient strawfolk cultivating the land and appeasing gods. In this role, I create all original characters, environments, key assets, Steam capsules, and other marketing materials. As a small studio, I also act as an assisting art director to the lead programmer, helping streamline the artistic direction for our 3D modellers to ensure visual consistency, so you can feel confident with your project in my hands! I do this work part-time and remotely, so I have a proven track record of meeting deadlines, delivering quality work, remaining active on team communication platforms, managing my time effectively, and working independently without requiring constant oversight. As the conceptual phase of this project is nearing completion, I am now looking for new opportunities. If hired for the position, I would begin by reviewing any materials already developed by your studio. From there, I would move into the research and reference-gathering phase and then onto characters and environment pieces. Here is a link to my portfolio! _Website not available. Sign in: https://www.twine.net/signup_ Thank you and talk soon! Jacqueline Manherz

Jacqueline Manherz

Hello! I'm Jacqueline, a concept artist and illustrator from Toronto specializing in world-building and creating unique, memorable designs. I am currently leading visual development as the solo lead artist for a small indie studio called Past Imperfect Games, where we are wrapping up pre-production on an RTS game about sentient strawfolk cultivating the land and appeasing gods. In this role, I create all original characters, environments, key assets, Steam capsules, and other marketing materials. As a small studio, I also act as an assisting art director to the lead programmer, helping streamline the artistic direction for our 3D modellers to ensure visual consistency, so you can feel confident with your project in my hands! I do this work part-time and remotely, so I have a proven track record of meeting deadlines, delivering quality work, remaining active on team communication platforms, managing my time effectively, and working independently without requiring constant oversight. As the conceptual phase of this project is nearing completion, I am now looking for new opportunities. If hired for the position, I would begin by reviewing any materials already developed by your studio. From there, I would move into the research and reference-gathering phase and then onto characters and environment pieces. Here is a link to my portfolio! _Website not available. Sign in: https://www.twine.net/signup_ Thank you and talk soon! Jacqueline Manherz

Available to hire

Hello! I’m Jacqueline, a concept artist and illustrator from Toronto specializing in world-building and creating unique, memorable designs.

I am currently leading visual development as the solo lead artist for a small indie studio called Past Imperfect Games, where we are wrapping up pre-production on an RTS game about sentient strawfolk cultivating the land and appeasing gods. In this role, I create all original characters, environments, key assets, Steam capsules, and other marketing materials. As a small studio, I also act as an assisting art director to the lead programmer, helping streamline the artistic direction for our 3D modellers to ensure visual consistency, so you can feel confident with your project in my hands!

I do this work part-time and remotely, so I have a proven track record of meeting deadlines, delivering quality work, remaining active on team communication platforms, managing my time effectively, and working independently without requiring constant oversight. As the conceptual phase of this project is nearing completion, I am now looking for new opportunities.

If hired for the position, I would begin by reviewing any materials already developed by your studio. From there, I would move into the research and reference-gathering phase and then onto characters and environment pieces.

Here is a link to my portfolio!
Website not available. Sign in: https://www.twine.net/signup

Thank you and talk soon!
Jacqueline Manherz

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Work Experience

Lead Concept Artist/Art Director (Remote, Part-time) at Past Imperfect Games
January 1, 2025 - Present
Sole concept artist and acting art director on an indie game in pre-production; developing the visual style, sketching/drawing and core design language to guide future asset creation and team alignment. Crafts engaging stories through concept art by interpreting challenging briefs, refining designs with feedback, and delivering standout visuals that capture the essence of each project.
Funeral Director Assistant (On Call, Part-time) at Lynette Funeral Home
January 1, 2024 - Present
Server/Game Expert at Snakes and Lattes
January 1, 2018 - January 1, 2023
Lead Concept Artist/Art Director at Past Imperfect Games
January 1, 2025 - Present
Sole concept artist and acting art director on an indie game in pre-production; defined visual style, sketching and core design language to guide asset creation and team alignment. Creates cohesive visuals from briefs, iterates with feedback, and leverages mood boards and research to inform world-building; coordinates with art director to maintain on-brand direction.

Education

Postgraduate Certificate in Concept Art - Honours at George Brown College
January 11, 2030 - June 16, 2026
Bachelor’s Degree in Illustration - Honours at Sheridan College
January 11, 2030 - June 16, 2026
Certificate in Performing Arts - Honours at Sheridan College
January 11, 2030 - June 16, 2026
Postgraduate Certificate in Concept Art - Honours at George Brown College
January 11, 2030 - June 16, 2026
Bachelor’s Degree in Illustration - Honours at Sheridan College
January 11, 2030 - June 16, 2026
Certificate in Performing Arts - Honours at Sheridan College
January 11, 2030 - June 16, 2026
Postgraduate Certificate in Concept Art - Honours at George Brown College
January 11, 2030 - June 16, 2026
Bachelor’s Degree in Illustration - Honours at Sheridan College
January 11, 2030 - June 16, 2026
Certificate in Performing Arts - Honours at Sheridan College
January 11, 2030 - June 16, 2026

Qualifications

Best Video game Concept Artist - George Brown College
January 11, 2030 - June 16, 2026
Breakout Artist - George Brown College
January 11, 2030 - June 16, 2026
Art Director for Best Game Award - George Brown College
January 11, 2030 - June 16, 2026
Best Video game Concept Artist - George Brown College
January 11, 2030 - June 16, 2026
Breakout Artist - George Brown College
January 11, 2030 - June 16, 2026
Art Director for Best Game Award - George Brown College
January 11, 2030 - June 16, 2026
Best Video game Concept Artist - George Brown College
January 11, 2030 - June 16, 2026
Breakout Artist - George Brown College
January 11, 2030 - June 16, 2026
Art Director for Best Game Award - George Brown College
January 11, 2030 - June 16, 2026

Industry Experience

Gaming, Media & Entertainment