Hi, I’m Jagoš Kalezić, a young and innovative 3D artist with a strong focus on problem solving, creative thinking, and meticulous attention to detail. I thrive in collaborative environments and constantly seek opportunities to learn new techniques and expand my artistic and technical expertise. I enjoy shaping props and environmental assets, creating immersive landscapes and atmospheric scenes that set the tone for engaging experiences. My goal is to contribute my skills and creativity to impactful projects, continually grow as an artist, and enjoy the process along the way. I have worked on a variety of projects including video games, 3D printing, digital model marketplaces, cinematics, and VR/AR simulations, and I frequently collaborate with team leads and cross-disciplinary colleagues to deliver high-quality work on tight deadlines.

Jagoš Kalezić

Hi, I’m Jagoš Kalezić, a young and innovative 3D artist with a strong focus on problem solving, creative thinking, and meticulous attention to detail. I thrive in collaborative environments and constantly seek opportunities to learn new techniques and expand my artistic and technical expertise. I enjoy shaping props and environmental assets, creating immersive landscapes and atmospheric scenes that set the tone for engaging experiences. My goal is to contribute my skills and creativity to impactful projects, continually grow as an artist, and enjoy the process along the way. I have worked on a variety of projects including video games, 3D printing, digital model marketplaces, cinematics, and VR/AR simulations, and I frequently collaborate with team leads and cross-disciplinary colleagues to deliver high-quality work on tight deadlines.

Available to hire

Hi, I’m Jagoš Kalezić, a young and innovative 3D artist with a strong focus on problem solving, creative thinking, and meticulous attention to detail. I thrive in collaborative environments and constantly seek opportunities to learn new techniques and expand my artistic and technical expertise. I enjoy shaping props and environmental assets, creating immersive landscapes and atmospheric scenes that set the tone for engaging experiences.

My goal is to contribute my skills and creativity to impactful projects, continually grow as an artist, and enjoy the process along the way. I have worked on a variety of projects including video games, 3D printing, digital model marketplaces, cinematics, and VR/AR simulations, and I frequently collaborate with team leads and cross-disciplinary colleagues to deliver high-quality work on tight deadlines.

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Language

English
Fluent
Serbian
Fluent

Work Experience

3D Artist / 3D Modeling & Sculpting at Art Bully Productions
January 1, 2023 - December 31, 2026
3D Modeling & Sculpting: Autodesk Maya, Blender, ZBrush; Game Engines: Unreal Engine, Frostbite Engine; 2D Design Tools: Photoshop, Illustrator, Affinity Photo; Engineering & Technical Tools: SolidWorks, AutoCAD; created blockouts and high-poly/low-poly 3D models, UVs, textures, and materials; interpreted sketches and references to develop assets aligned with artistic and technical requirements; implemented models in Unreal Engine, Unity, and proprietary engines; collaborated closely with team leads and cross-disciplinary colleagues, applied feedback proactively, and maintained high standards under tight deadlines.

Education

Undergraduate at Faculty of Mechanical Engineering, University of Kragujevac
January 1, 2023 - April 22, 2026
Bachelor's degree in Mechanical Engineering at University of Kragujevac, Faculty of Mechanical Engineering
January 11, 2030 - April 22, 2026
Art Bully Training Course at Art Bully Productions
January 1, 2023 - April 22, 2026

Qualifications

Art Bully Training Course
January 1, 2023 - April 22, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet