I’m a recent Information Technology graduate with a Bachelor in Games and Immersive Media from Monash University, ready to level up my career in game development as an immersive media software engineer. My progress includes capstone work and coursework using C++, Unreal Engine, and Unity, giving me hands-on experience with core engines and game design workflows. I thrive in fast-paced environments and have sharpened customer-service and problem-solving skills from retail and food service roles, where I learned to stay patient, proactive, and collaborative under pressure.
I enjoy tackling challenging projects and collaborating with diverse teams to deliver engaging immersive experiences. I’m eager to apply my technical foundation and creativity to game development roles, continuously learning and contributing to dynamic production pipelines.
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