Hi, I'm James Rodriguez, a digital sculptor and CAD modeler based in Petaluma, CA. I specialize in both organic and hard surface modeling, creating production-ready assets for 3D printing, CNC machining, and real-world fabrication. Over the years, I've had the opportunity to contribute to exciting projects for companies like Disney, Universal, and leaders in medical simulation. I love bridging the gap between artistic vision and physical production, collaborating closely with engineers and healthcare professionals to bring hyper-realistic models and props to life. Whether working remotely on TV productions or designing intricate trauma training manikins, I focus on quality and efficiency to meet tight deadlines and exceed expectations.

James Rodriguez

Hi, I'm James Rodriguez, a digital sculptor and CAD modeler based in Petaluma, CA. I specialize in both organic and hard surface modeling, creating production-ready assets for 3D printing, CNC machining, and real-world fabrication. Over the years, I've had the opportunity to contribute to exciting projects for companies like Disney, Universal, and leaders in medical simulation. I love bridging the gap between artistic vision and physical production, collaborating closely with engineers and healthcare professionals to bring hyper-realistic models and props to life. Whether working remotely on TV productions or designing intricate trauma training manikins, I focus on quality and efficiency to meet tight deadlines and exceed expectations.

Available to hire

Hi, I’m James Rodriguez, a digital sculptor and CAD modeler based in Petaluma, CA. I specialize in both organic and hard surface modeling, creating production-ready assets for 3D printing, CNC machining, and real-world fabrication. Over the years, I’ve had the opportunity to contribute to exciting projects for companies like Disney, Universal, and leaders in medical simulation.

I love bridging the gap between artistic vision and physical production, collaborating closely with engineers and healthcare professionals to bring hyper-realistic models and props to life. Whether working remotely on TV productions or designing intricate trauma training manikins, I focus on quality and efficiency to meet tight deadlines and exceed expectations.

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Experience Level

Expert

Work Experience

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Education

BFA in Character Modeling at Academy of Art University
January 1, 2007 - December 31, 2013

Qualifications

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Industry Experience

Media & Entertainment, Healthcare, Manufacturing