I am a computer game programmer with over six years of experience and have shipped three indie games for PC and consoles with one game BAFTA nominated. Telling engaging stories and building worlds that fire the imagination are my passions and I have had a sci-fi novel published.

James Vigor

I am a computer game programmer with over six years of experience and have shipped three indie games for PC and consoles with one game BAFTA nominated. Telling engaging stories and building worlds that fire the imagination are my passions and I have had a sci-fi novel published.

Available to hire

I am a computer game programmer with over six years of experience and have shipped three indie games for PC and consoles with one game BAFTA nominated.

Telling engaging stories and building worlds that fire the imagination are my passions and I have had a sci-fi novel published.

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Language

English
Fluent

Work Experience

Programmer at Ground Shatter
January 1, 2019 - Present
- Developing key system architecture and game systems, including gameplay, art, animation, UI, audio, VFX, developer tools and backend systems. - Working closely with other departments to provide them with the tools and support to achieve the best results in art and game design. - Designing player abilities, enemies, game mechanics and playable tutorials. - Mentoring junior team members to help them learn and achieve their best work through task management and code reviews. - Optimising games for release on low-end hardware.

Education

Computer Games Technology (BSc) at University of Portsmouth
September 1, 2015 - May 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper The Reality Exchange (2020)

    My debut science-fiction novel follows the journey of Winter Starling, a smuggler from the planet Arali. The life-supporting implant in her spine is hijacked by forces unknown, and Winter is forced to make a journey to Earth to deliver a mysterious message. Along the way, she finds herself at the centre of a hostage situation like no other.

    paper RICO: London (2021) - Ground Shatter

    An arcade roguelike shooter based on buddy cop action films, playable in single player, as well as local and online co-op. The game launched on PC, Xbox, PlayStation and Nintendo Switch.

    I was a first-party programmer on this project and performed programming for all of the game’s systems.

    paper Knights in Tight Spaces (2025) - Ground Shatter

    The medieval fantasy spin-off of BAFTA-nominated Fights in Tight Spaces. The game launched on PC.

    As a first-party programmer on this game, I developed the game’s architecture and performed programming for all game systems. I delivered a talk about the project’s development and the significance of post-mortems at Develop:Brighton 2025, earning 4.9/5 review score

    paper Fights in Tight Spaces (2021) - Ground Shatter

    A deck-building rogue-like inspired by flashy action film fight scenes. The game launched on PC, Xbox, PlayStation and Nintendo Switch. It was nominated for a BAFTA Games 2022 award for Best British Game, and Best Game Design and Original IP at Develop:Star Awards 2022

    I was a first-party developer on this game, performing programming for all game systems in the base game and all three DLC packages. I also contributed game design and writing for the DLC.

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