I’m a proactive 3D Artist focused on creating high-quality, optimized, and game-ready assets. I collaborate effectively within production teams, adapting quickly to pipeline workflows, artistic direction, and feedback. Bringing a strong eye for detail and problem-solving skills to the asset creation process, I’m always looking to learn new techniques and tackle fresh visual challenges.

Jan Blagojević Sánchez

I’m a proactive 3D Artist focused on creating high-quality, optimized, and game-ready assets. I collaborate effectively within production teams, adapting quickly to pipeline workflows, artistic direction, and feedback. Bringing a strong eye for detail and problem-solving skills to the asset creation process, I’m always looking to learn new techniques and tackle fresh visual challenges.

Available to hire

I’m a proactive 3D Artist focused on creating high-quality, optimized, and game-ready assets.

I collaborate effectively within production teams, adapting quickly to pipeline workflows, artistic direction, and feedback. Bringing a strong eye for detail and problem-solving skills to the asset creation process, I’m always looking to learn new techniques and tackle fresh visual challenges.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced

Work Experience

3D Artist at TITU TECH
January 1, 2025 - January 1, 2026
Create art pipeline by producing stylized props and scene set-dressing for game environments. Handle the full asset workflow: modeling, UVs, and stylized texturing. Work closely with an experienced production team, applying feedback to improve readability, consistency, and quality. Ensure assets meet technical constraints and integrate smoothly in-engine. Create overpaints for planning assets.
Art Director / Technical Artist at GrupoEFE Studios
January 1, 2025 - January 1, 2026
Led look development and established technical guidelines. Developed interactive systems and gameplay logic using Unreal Engine 5 Blueprints and materials. Managed in-engine lighting, post-processing, and atmospheric setups. Profiled and optimized 3D assets, materials, and textures to reduce draw calls and memory usage, ensuring compliance with strict performance benchmarks. Acted as the primary bridge between the art and programming teams, streamlining the asset integration pipeline and troubleshooting technical bottlenecks.
3D Artist – Indie Game Studio at Indie Game Studio
January 1, 2025 - January 1, 2026
Collaborate with an indie development team to create assets for a stylized game world. Model various 3D props such as cannons, towers, houses, fences, and crates. Create UV maps and apply stylized hand-painted textures. Receive and implement ongoing feedback to refine assets and meet project needs.
3D Artist Collaborator at Indie Game Studio
January 1, 2025 - Present
Collaborate with an indie development team to create assets for a stylized game world. Model various 3D props such as cannons, towers, houses, fences, and crates. Create UV maps and apply stylized hand-painted textures. Receive and implement ongoing feedback to refine assets and meet project needs.
Internship – 3D Artist at TIT U TIT ECH
January 1, 2025 - Present
Support the art pipeline by producing stylized props and scene set-dressing for game environments. Handle the full asset workflow: modeling, UVs, and stylized texturing. Work closely with an experienced production team, applying feedback to improve readability, consistency, and quality. Ensure assets meet technical constraints and integrate smoothly in-engine.
Logistics Technician at Bonpreu-Esclat Fresh Products
January 1, 2024 - January 1, 2025
Manage inventory and ensure effective product presentation in the fresh produce section. Provide customer service and collaborate within a fast-paced retail environment.
Freelance 3D Artist at Freelance
January 1, 2023 - Present
Design realistic 3D environments using a range of industry-standard software. Apply principles of composition, lighting, and visual storytelling. Receive and implement ongoing feedback to refine assets and meet project needs.
Freelance 3D Artist
January 1, 2023 - Present
Design stylized and realistic 3D environments using a range of industry-standard software. Apply principles of composition, lighting, and visual storytelling to enhance level design. Optimize 3D assets for real-time performance within game engines.

Education

Higher Degree at ENTIA JEI
January 1, 2024 - January 1, 2026
Higher Degree at ENTI AJEI
January 1, 2024 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Retail