Available to hire
Hi there, I’m Jared Sain, a game developer and prototyper with 12+ years of experience turning ideas into tangible demos. I specialize in rapid prototyping, tool-building, and designing immersive experiences, from AR/VR to ML-powered games, collaborating with studios like Disney, Meta, and Warner Bros.
When I’m not prototyping, I enjoy collaborating with cross-disciplinary teams to ship delightful interactions and push the boundaries of interactive entertainment. Based in Southern California, I’m open to remote or on-site opportunities and excited to explore the next big idea in games and immersive tech.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Freelance Game Developer / Prototyper at Various clients
November 1, 2021 - PresentPrototyping and development work for projects with Disney, Meta, Warner Bros, and multiple startups and small businesses. Led a small team as engineer to create a mixed-reality experience powered by an innovative use of a large language model and generative imagery, a proof-of-concept that received positive feedback for Meta. Also led a detective game prototype powered by LLMs, prototyped and built full-stack features for a ML-powered physics game (mels.ai), and developed interactive prototypes for Warner Bros.’ Harry Potter Magic Caster wand. Created an interactive music exhibit for the Grammy Museum in Los Angeles and launched an AR companion app for a high-end coffee table book. Delivered prototypes for MediaMonks on Horizon Worlds VR projects. Commissioned to create Rispek Danish, a playful educational mobile game about consent; finalist for Games for Change 2019.
Prototyper at Magnopus
December 1, 2018 - November 1, 2021Rapid prototyping for AR, VR, and custom-installation games and experiences. Built tools that enable less technical designers to work in-engine and speed up workflows.
Prototyper / Content Developer / Designer at Disney
October 1, 2013 - May 1, 2016Game designer and content developer for Playmation, a screenless gaming experience using physical toys. Responsibilities included game design, mission design, and mechanic prototype. Worked closely and collaboratively with a multidisciplinary team to launch an ambitious product on schedule.
Education
B.A. in Interactive Entertainment at University of Southern California
January 1, 2007 - March 24, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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