Big boots and big ginger hair! Always very creative and enthusiastic with all things music, video games, art and crazy black clothes!
Have had a passion for music for 15+ years. Taught myself to use LogicPro and how to play piano, learning FMOD and Unity at university.
Investigated Unreal, Wwise and ProTools across both Undergraduate and Masters, whilst increasing my knowledge with scoring and sound design
I love learning, organising and experimentation, and am looking to widen my expertise in all things musical within the video game industry.
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A showreel of some of my video game and film composition work as of Spring 2026
Showreel of some of my video game sound and music projects as of Spring 2026
Here I created a game, from scratch, creating all audio and game mechanics myself.
I wanted to create a compositional tool that still acted as a game - including gameplay elements, and easy-to-understand mechanics, for a wider audience of players.
I used LogicPro, Unity, and Middleware (FMOD) to create an individual audio experience for players and engaging, atmospheric sound design.
The above links include both my gameplay and my research behind it.
Project showcase shown in the above link.
Gameplay, sound and compositional work all done as a personal project by myself. Game mechanics include a fetch quest where wisps are found using the spatialisation of sound, with Middleware randomisation for footsteps and musical probabilities and layering included.
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