I’m a freelance game developer with a passion for small-scale, visually interesting games. While primarily a level designer and gameplay designer, I have experience in almost every facet of game development, from programming to quality assurance to game design document management. My biggest strength in a development setting is my versatility. I’ve worked within many teams of varying sizes and I’m fully comfortable giving or taking direction depending on the needs of the project. For a more detailed showcase of my game design abilities, please visit my portfolio website:
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This is an incredibly simple joke game released in celebration of April Fools’ Day. The reason I include it in my portfolio, though, is to show how much effort and care I put into my projects, even when those projects are very silly. Despite an average playthrough lasting less than sixty seconds, I edited a full trailer and worked with a composer to create an original smooth jazz soundtrack.
LexiConQuest is an educational vocabulary game targeted towards people learning English, either as a first or second language. I created a prototype for the game during my first month working for Sports Media Inc, a congolomerate that was looking to enter the edutainment industry. After getting the go-ahead from my department head, I directed a team of twelve developers in the creation of the project. Features include an original soundtrack, full voice acting for pronunciation assistance, and two kid-friendly mascot characters.
Protect your ant colony from the evil little boy Bratrick who has the power of the magnified sun at his disposal. Collect grapes, avoid foxglove, and prepare yourself for all-out backyard warfare in this simple but addicting real-time strategy game!
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