Hi, I’m Javier Flores, a 2D/3D artist and animator based in Argentina. I build characters, backgrounds, and visual storytelling for games and web experiences—combining concept art, animation, and production-ready assets. Across my career I’ve worked on Flash and Spine animations, 3D modeling/rigging/texturing, and Unity-ready 3D assets. I also create FX and sprites, produce marketing and logo animations, and develop animatics to clearly communicate gameplay mechanics and level progression. I’m passionate about turning ideas into engaging visuals, from early storyboards to polished final exports.

Javier Flores

Hi, I’m Javier Flores, a 2D/3D artist and animator based in Argentina. I build characters, backgrounds, and visual storytelling for games and web experiences—combining concept art, animation, and production-ready assets. Across my career I’ve worked on Flash and Spine animations, 3D modeling/rigging/texturing, and Unity-ready 3D assets. I also create FX and sprites, produce marketing and logo animations, and develop animatics to clearly communicate gameplay mechanics and level progression. I’m passionate about turning ideas into engaging visuals, from early storyboards to polished final exports.

Available to hire

Hi, I’m Javier Flores, a 2D/3D artist and animator based in Argentina. I build characters, backgrounds, and visual storytelling for games and web experiences—combining concept art, animation, and production-ready assets.

Across my career I’ve worked on Flash and Spine animations, 3D modeling/rigging/texturing, and Unity-ready 3D assets. I also create FX and sprites, produce marketing and logo animations, and develop animatics to clearly communicate gameplay mechanics and level progression. I’m passionate about turning ideas into engaging visuals, from early storyboards to polished final exports.

See more

Language

English
Intermediate
Spanish; Castilian
Fluent

Work Experience

Art & Animation2D-3D/FX/ MKT at Neko Games (Bingo Games)
February 10, 2023 - January 10, 2026
Created 2D animations using Spine, bringing characters and gameplay elements to life through expressive and fluid animation. Optimized and prepared visual assets, VFX, and sprites for efficient implementation across different game environments. Designed and animated marketing assets, including logos, promotional visuals, and campaign materials adapted to multiple formats, resolutions, and platform requirements. Developed storyboards for animated sequences, translating creative concepts into clear visual narratives. Produced character animations and, when required by the project, created 3D models specifically tailored for animation. Acá la diferencia importante es que ya no parece que simplemente "hacías cosas": aparece tu participación en el proceso creativo y de producción.
2D/3D Artist / Animator at Neko Games (Bingo games)
January 1, 2023 - December 31, 2026
Created character animations and, when required by the project, used 3D models to generate specific animations. Continued producing art assets and visual sequences aligned with game needs and delivery requirements.
Character Design/ Textures/ Concept Art/Animator 2D-3D at Tricks Games (Web Games)
February 10, 2022 - October 20, 2022
Created 3D models, rigs, textures, and animations for multiple game projects, supporting the development of complete 3D assets. Developed and prepared 3D assets for Unity, ensuring they were ready for integration into the game environment. Created concept art for characters and environments, helping establish the visual direction and identity of each project.
2D Animator (Spine) at Tricks Games
January 1, 2022 - December 31, 2022
Created 2D animations using Spine, optimized assets, FX, and sprites, and produced animated marketing logos. Adapted, optimized, and exported assets across platforms in multiple formats and resolutions, and built storyboard sequences for animated material.
Art & Animation 2D-3D/Character Design/ FX/Game Design at Leander Games (Slot Games)
April 10, 2013 - October 20, 2022
Designed characters and backgrounds for casino game projects, developing visual assets that supported each game's theme and identity. Created FX and sprites to enhance gameplay presentation and visual feedback. Produced gameplay animations to communicate mechanics, interactions, and progression clearly to the player. Created 3D models, rigs, textures, and animations, developing assets from initial modeling through final animation.
3D Artist / Animator (Slot games) at Leander Games
January 1, 2013 - December 31, 2013
Designed characters and backgrounds, created FX and sprites, and produced animatics to demonstrate gameplay mechanics and level progression. Completed 3D modeling, rigging, texturing, and animation for game production needs.
3D Artist / Animator (Multiple projects) at Various companies
January 1, 2013 - December 31, 2023
Worked across multiple projects producing 3D modeling, rigging, textures, and animations. Contributed to creation of 3D assets for Unity, produced concept art for characters and environments, and supported animation production with optimization of assets, FX, and sprites when required.
Art & Animation 2D/Character Design/ 3D Model at Disney / Playdom / Three Melons (Web Games)
March 10, 2009 - December 21, 2012
Created 3D models, rigs, textures, and animations for web-based game projects. Designed characters and environments, establishing the visual appearance and personality of game worlds. Produced animations in Flash, bringing characters and interactive elements to life for web-based experiences.
Character Design/ Textures/ Concept Art at Flux Animation
January 5, 2008 - June 6, 2008
Developed concept art for characters and environments, exploring visual ideas and establishing the foundation for animated projects. Designed storyboards for animated sequences, translating concepts into clear visual compositions and narrative flow.
3D Artist / Animation (Flux Animation) at Disney / Playdom / Three Melons (Web Games)
January 1, 2008 - December 31, 2008
Created concept art for characters and backgrounds, designed storyboard sequences, and produced animations for web games. Delivered animation work across character animation, supporting assets, and sequence design.

Education

Add your educational history here.

Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics