Javier Sala Cuenca
I am a Unity and C developer focused on building clean, efficient, and scalable applications and games.
About
I am a Unity and C# developer focused on building clean, efficient, and scalable applications and games. I have experience working on 2D and 3D game projects, implementing gameplay systems, and optimizing performance using techniques like object pooling.
I am passionate about game development and always looking to improve my skills while delivering high-quality results. I adapt quickly to new tools and workflows and can work both independently and in team environments.
I’m looking for freelance opportunities where I can contribute technical value and help bring ideas to life.
- 1 year's experience
- Joined May 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Development of multiple systems from scratch, including runner mechanics, puzzle systems, visual recognition, and memory-based gameplay. Design and implementation of procedural systems such as maze generation and Flow Free–style puzzles using a seed-based generation system. Migration and adaptation of 15 procedures from a legacy project to a new architecture. Creation of UML diagrams and technical documentation.
Diagnosis and resolution of technical issues in computer systems; replacement, installation, and configuration of hardware components; preventive and corrective maintenance of IT systems.
Education
Certifications and awards
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