Available to hire
Hi, I’m Javier Martínez Valle, a Unity Developer Generalist with over 9 years of experience building scalable architectures and maintainable game systems. I specialize in creating versatile frameworks that empower design and art teams to iterate content independently, reducing hand-offs and speeding production.
I lead teams and drive technical direction, combining strong coding skills with mentorship and strategic planning. I also leverage AI-driven tools like Cursor and Claude to accelerate workflows and tackle complex architectural challenges, delivering high-performance experiences across mobile and multi-platform titles.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Senior Unity Developer at Epic Panda Games
January 1, 2025 - January 1, 2026Technical lead for multiple mobile titles (Casual/Hypercasual). Designed decoupled configuration systems and custom editor tools, allowing designers to modify game logic and aesthetics without programming intervention. Managed the full end-to-end development lifecycle, ensuring high-performance optimization and cross-platform stability.
Senior Unity Developer at Future Nostalgia Studios
January 1, 2024 - January 1, 2025Independent technical direction for the migration and remake of a virtual pet simulator from Web to Unity. Architected a scalable system for complex AI behaviors, state management, and data persistence. Implemented autonomous production pipelines for seamless asset integration and simulation logic.
Lead Unity Developer at Xaloc Studios
January 1, 2023 - January 1, 2023Spearheaded technical planning and architectural design for an internal multiplayer project (Unreleased). Provided direct mentorship to Junior developers, conducted code reviews, and coordinated with Production and Design departments. Led technology stack analysis, selecting optimal networking solutions to synchronize complex game systems.
Lead Unity Developer at Global Online Gaming
January 1, 2021 - January 1, 2023Lead Architect for Heroes Lineage, a multiplayer fantasy RPG. Developed dynamic authoring tools that allowed the design team to implement new features and balance gameplay independently. Directed a critical network architecture migration (P2P to Client-Server) to enhance security, scalability, and user experience.
Unity Developer at Shadowlock Games
January 1, 2018 - January 1, 2021Developed core combat systems and backend communication for Steel Wars Royale. Implemented modular UI/UX flows and dynamic transitions, prioritizing player experience and code reusability. Integrated third-party services (IAPs, Ads, Social) and optimized assets for mobile.
Education
Qualifications
Master’s in Video Game Development (Unity)
January 11, 2030 - June 4, 2026Higher Technician in Multi-platform Applications Development
January 11, 2030 - June 4, 2026UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026Master’s in Video Game Development (Unity)
January 11, 2030 - June 4, 2026Higher Technician in Multi-platform Applications Development
January 11, 2030 - June 4, 2026UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026Master’s in Video Game Development (Unity)
January 11, 2030 - June 4, 2026Higher Technician in Multi-platform Applications Development
January 11, 2030 - June 4, 2026UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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