Hi, I’m Javier Martínez Valle, a Unity Developer Generalist with over 9 years of experience building scalable architectures and maintainable game systems. I specialize in creating versatile frameworks that empower design and art teams to iterate content independently, reducing hand-offs and speeding production. I lead teams and drive technical direction, combining strong coding skills with mentorship and strategic planning. I also leverage AI-driven tools like Cursor and Claude to accelerate workflows and tackle complex architectural challenges, delivering high-performance experiences across mobile and multi-platform titles.

Javier Martínez Valle

Hi, I’m Javier Martínez Valle, a Unity Developer Generalist with over 9 years of experience building scalable architectures and maintainable game systems. I specialize in creating versatile frameworks that empower design and art teams to iterate content independently, reducing hand-offs and speeding production. I lead teams and drive technical direction, combining strong coding skills with mentorship and strategic planning. I also leverage AI-driven tools like Cursor and Claude to accelerate workflows and tackle complex architectural challenges, delivering high-performance experiences across mobile and multi-platform titles.

Available to hire

Hi, I’m Javier Martínez Valle, a Unity Developer Generalist with over 9 years of experience building scalable architectures and maintainable game systems. I specialize in creating versatile frameworks that empower design and art teams to iterate content independently, reducing hand-offs and speeding production.

I lead teams and drive technical direction, combining strong coding skills with mentorship and strategic planning. I also leverage AI-driven tools like Cursor and Claude to accelerate workflows and tackle complex architectural challenges, delivering high-performance experiences across mobile and multi-platform titles.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at Epic Panda Games
January 1, 2025 - January 1, 2026
Technical lead for multiple mobile titles (Casual/Hypercasual). Designed decoupled configuration systems and custom editor tools, allowing designers to modify game logic and aesthetics without programming intervention. Managed the full end-to-end development lifecycle, ensuring high-performance optimization and cross-platform stability.
Senior Unity Developer at Future Nostalgia Studios
January 1, 2024 - January 1, 2025
Independent technical direction for the migration and remake of a virtual pet simulator from Web to Unity. Architected a scalable system for complex AI behaviors, state management, and data persistence. Implemented autonomous production pipelines for seamless asset integration and simulation logic.
Lead Unity Developer at Xaloc Studios
January 1, 2023 - January 1, 2023
Spearheaded technical planning and architectural design for an internal multiplayer project (Unreleased). Provided direct mentorship to Junior developers, conducted code reviews, and coordinated with Production and Design departments. Led technology stack analysis, selecting optimal networking solutions to synchronize complex game systems.
Lead Unity Developer at Global Online Gaming
January 1, 2021 - January 1, 2023
Lead Architect for Heroes Lineage, a multiplayer fantasy RPG. Developed dynamic authoring tools that allowed the design team to implement new features and balance gameplay independently. Directed a critical network architecture migration (P2P to Client-Server) to enhance security, scalability, and user experience.
Unity Developer at Shadowlock Games
January 1, 2018 - January 1, 2021
Developed core combat systems and backend communication for Steel Wars Royale. Implemented modular UI/UX flows and dynamic transitions, prioritizing player experience and code reusability. Integrated third-party services (IAPs, Ads, Social) and optimized assets for mobile.

Education

Add your educational history here.

Qualifications

Master’s in Video Game Development (Unity)
January 11, 2030 - June 4, 2026
Higher Technician in Multi-platform Applications Development
January 11, 2030 - June 4, 2026
UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026
Master’s in Video Game Development (Unity)
January 11, 2030 - June 4, 2026
Higher Technician in Multi-platform Applications Development
January 11, 2030 - June 4, 2026
UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026
Master’s in Video Game Development (Unity)
January 11, 2030 - June 4, 2026
Higher Technician in Multi-platform Applications Development
January 11, 2030 - June 4, 2026
UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026
UNITY CERTIFIED DEVELOPER
January 11, 2030 - June 4, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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