I'm Jay Gandhi, a Master’s student in Game Design at Kingston University. I’m deeply curious about level design, environmental storytelling, voice acting, narrative development, and crafting interactive experiences that invite players to explore and experiment. I enjoy turning ideas into playable spaces through greyboxing, spatial layout design, and balancing encounters to keep players engaged. I’m proficient with Unreal Engine and Unity, and I collaborate well with teams to iterate on gameplay, lighting for gameplay, and UX-guided navigation systems. I’m actively seeking roles such as Level Designer, Environmental Artist, or Systems Designer in a game development studio where creative problem-solving and player-first design are valued.

Jay Gandhi

I'm Jay Gandhi, a Master’s student in Game Design at Kingston University. I’m deeply curious about level design, environmental storytelling, voice acting, narrative development, and crafting interactive experiences that invite players to explore and experiment. I enjoy turning ideas into playable spaces through greyboxing, spatial layout design, and balancing encounters to keep players engaged. I’m proficient with Unreal Engine and Unity, and I collaborate well with teams to iterate on gameplay, lighting for gameplay, and UX-guided navigation systems. I’m actively seeking roles such as Level Designer, Environmental Artist, or Systems Designer in a game development studio where creative problem-solving and player-first design are valued.

Available to hire

I’m Jay Gandhi, a Master’s student in Game Design at Kingston University. I’m deeply curious about level design, environmental storytelling, voice acting, narrative development, and crafting interactive experiences that invite players to explore and experiment. I enjoy turning ideas into playable spaces through greyboxing, spatial layout design, and balancing encounters to keep players engaged.

I’m proficient with Unreal Engine and Unity, and I collaborate well with teams to iterate on gameplay, lighting for gameplay, and UX-guided navigation systems. I’m actively seeking roles such as Level Designer, Environmental Artist, or Systems Designer in a game development studio where creative problem-solving and player-first design are valued.

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Language

English
Fluent
Hindi
Fluent
Gujarati
Fluent

Work Experience

Voice Acting at 240 To Glory (Animated Film)
September 1, 2023 - October 1, 2023
Contributed voice acting for an animated film, using Adobe Audition to modulate and design character voices. Collaborated on character development and story ideas. Project completed within 240 hours and showcased at Phoenix Film Festival.
Game Design Projects at University of Advancing Technology
September 1, 2023 - February 1, 2024
Designed board games including a paranormal murder mystery inspired by social deduction systems and a magic-themed card game. Produced a 30-second advertisement with film editing, audio correction, and sound design using Adobe Audition and Photoshop. Studied cinematography concepts and multi-angle shooting; developed projects using Unreal Engine and Unity, including a Mars exploration combat prototype with the Lyra framework. Created an award-winning 2D Unity game jam project focused on physics-based delivery mechanics with a timed scoring system. Led level design planning and layout flow for FPS shooter concepts and developed a Western-themed prison escape prototype featuring audio-guided navigation and immersive sound-based gameplay. Built a semi-open level prank sandbox game in Unity with mission-based objectives and environmental interaction.

Education

Master of Arts in Game Design and Development at Kingston University
August 1, 2025 - September 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet