I'm a game designer with over 8 years in the industry. I've worked on every aspect of game design from level design to narrative and everything in-between.

Geremy Richards

I'm a game designer with over 8 years in the industry. I've worked on every aspect of game design from level design to narrative and everything in-between.

Available to hire

I’m a game designer with over 8 years in the industry. I’ve worked on every aspect of game design from level design to narrative and everything in-between.

Work Experience

Senior RPG Designer at Drop Fake Inc.
January 1, 2025 - January 1, 2026
Designed full character RPG kits and team synergies; defined character equipment, monetizable skills, status effects, and overall character meta; documented and presented character RPG content; led weekly playtests to gather feedback; rapidly iterated and implemented content using Unity, Visual Scripting, and Excel.
Senior Game Designer at Vibe Labs
January 1, 2024 - January 1, 2025
Designed enemies, bosses, progression, hero economy, combat, and level design for DragonMage: Roguelike Survival; established documentation standards and maintained design docs; iterated content using Unity and Excel; created bug reports and feedback tasks from playtesting.
Game Designer at Iron Fox Games
January 1, 2022 - January 1, 2024
Designed and presented features, hero economy, combat, and level design for various projects; Space Shooter Prototype: implemented and tested levels and balance in Unity; Project PETS: designed and balanced economy, progression, combat, and character skills; Beat 'em Up Prototype: led complex combat system design and implementation; Slugterra: Slug it Out 2: designed and balanced new features and levels in Live Ops.
Intermediate Game Designer at Ubisoft Halifax
January 1, 2019 - January 1, 2022
Worked on Assassin's Creed Rebellion (ACR) for mobile; created and implemented paper level designs, characters, items, abilities, and new features; collaborated with QC, Art, Engineering, and Production for live ops game content; designed and balanced new abilities and gear items, iterating on balance based on data analysis.
Quality Control Tester at Ubisoft Halifax
January 1, 2017 - January 1, 2019
Tested Tom Clancy’s Shadowbreak for mobile; created bug reports and organized test plans in Jira; collaborated with multiple departments to resolve issues.
Key Holder at EB Games
January 1, 2015 - January 1, 2017
Recommended and sold video games to customers; handled store operations including opening, closing, and inventory management.
Programmer and Designer at NSCC Game Jam
January 1, 2016 - December 31, 2016
Participated as a programmer and designer.
Co-Organizer at Truro Smash Community Game
January 1, 2014 - December 31, 2016
Organized weekly gatherings and monthly tournaments.

Education

Diploma in Game Development at NSCC Truro Campus
September 1, 2014 - June 30, 2016
Bachelor of Arts in English, Minor in Psychology at St. Francis Xavier University
September 1, 2010 - May 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming