Unity / Game Developer with experience shipping and maintaining production-ready interactive applications, including VR titles published on the Meta Quest Store. I specialize in gameplay systems, real-time interaction, performance optimization, and clean, scalable Unity (C#) architectures. I’ve worked both as a sole developer and within cross-functional teams delivering VR, XR, and real-time products. Available for remote contracts across EU and US time zones. EU citizen (Italy).

Jose Lopez

Unity / Game Developer with experience shipping and maintaining production-ready interactive applications, including VR titles published on the Meta Quest Store. I specialize in gameplay systems, real-time interaction, performance optimization, and clean, scalable Unity (C#) architectures. I’ve worked both as a sole developer and within cross-functional teams delivering VR, XR, and real-time products. Available for remote contracts across EU and US time zones. EU citizen (Italy).

Available to hire

Unity / Game Developer with experience shipping and maintaining production-ready interactive applications, including VR titles published on the Meta Quest Store.

I specialize in gameplay systems, real-time interaction, performance optimization, and clean, scalable Unity (C#) architectures. I’ve worked both as a sole developer and within cross-functional teams delivering VR, XR, and real-time products.

Available for remote contracts across EU and US time zones. EU citizen (Italy).

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Founder & Lead Unity Game Developer at Dreampulse Interactive
July 1, 2025 - Present
Founder and lead Unity developer at Dreampulse Interactive, an early-stage independent game studio. Working hands-on on the design and implementation of core gameplay systems, technical architecture, and rapid prototyping for original mobile and PC game concepts. Responsible for building scalable and modular gameplay foundations, player feedback systems, UI interaction logic, and technical pipelines to support fast iteration. Established version control and production workflows using Git and Gitea, enabling clean collaboration and long-term maintainability. Actively validating gameplay concepts through playable builds while balancing technical quality, performance, and production constraints.
XR Developer (VR/AR) – Gameplay & Technical Systems at Xennial Digital
February 1, 2024 - June 30, 2025
Worked as an XR Developer responsible for building and maintaining production-ready VR applications published on the Meta Quest Store, focused on interactive learning and simulation. Owned gameplay systems, interaction logic, and technical workflows across multiple shipped titles. Led performance optimization under XR constraints using Unity Profiler, improving FPS stability by up to 60%. Implemented real-time interaction and multiplayer features using Photon (Fusion/PUN) and Unity Netcode where required. Migrated legacy projects to Unity XR frameworks, ensured device compatibility, and collaborated closely with design and content teams to deliver stable, scalable, and maintainable XR experiences.
VR Technical Lead / Unity Developer at Txool Evolución
June 1, 2024 - August 31, 2024
Worked as VR Technical Lead on a production-oriented Unity-based training simulation. Led the technical direction while remaining hands-on in gameplay systems, interaction logic, and performance optimization. Designed and implemented core mechanics simulating real-world operational tasks, including physics-based interactions, state-driven scenarios, and user feedback systems. Optimized runtime performance using Unity Profiler to ensure stable frame rates on VR hardware. Coordinated closely with designers and stakeholders in a remote environment, balancing technical constraints with usability, iteration speed, and delivery timelines.
Unity Gameplay Programmer at Corporación Talentum
June 1, 2023 - January 31, 2024
Worked as a Unity Gameplay Programmer on immersive 3D educational games developed in Unity (C#), focused on gamification, real-time interaction, and performance. Designed and implemented core gameplay systems, progression mechanics, and challenge loops aligned with learning objectives. Integrated both single-player and multiplayer features using Photon, enabling real-time user interaction. Collaborated closely with designers and educators to ensure gameplay mechanics supported pedagogical goals. Optimized performance using Unity Profiler to improve stability and maintain smooth gameplay across different hardware configurations.
Unity Game Developer / Technical Team Lead at Dovelp
February 1, 2023 - September 30, 2023
Worked as a Unity Game Developer and later promoted to Technical Team Lead on a 2.5D platformer project in a fully remote environment. Contributed hands-on to core gameplay systems, player controls, physics interactions, UI integration, and performance optimization using Unity (C#). Led a small multidisciplinary team across programming, art, and design while remaining directly involved in development. Conducted code reviews, mentored junior developers, and ensured technical quality and delivery alignment. Focused on iterative development, debugging, and runtime performance improvements to stabilize builds and improve overall gameplay feel across mid-range devices.

Education

Bachelor of Engineering (B.Eng.) – Multimedia Engineering at Universidad Autónoma de Occidente
January 1, 2020 - May 31, 2024
Engineering degree focused on interactive systems, game development, and real-time 3D applications. Strong foundation in programming (C#, C++), Unity development, XR, graphics fundamentals, and applied software engineering through hands-on projects.
B.Sc. in Multimedia Engineering at Universidad Autonoma de Occidente
January 1, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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