Jose Lopez
Unity / Game Developer with experience shipping and maintaining production-ready interactive applications, including VR titles published on the Meta Quest Store.
About
Unity / Game Developer with experience shipping and maintaining production-ready interactive applications, including VR titles published on the Meta Quest Store.
I specialize in gameplay systems, real-time interaction, performance optimization, and clean, scalable Unity (C#) architectures. I’ve worked both as a sole developer and within cross-functional teams delivering VR, XR, and real-time products.
Available for remote contracts across EU and US time zones. EU citizen (Italy).
- 3 years' experience
- Joined February 2026
Industry experience
- Gaming
- Software & Internet
- Education
- Media & Entertainment
More experts in Cali, Colombia
Work experience· 5 roles
Founder and lead Unity developer at Dreampulse Interactive, an early-stage independent game studio. Working hands-on on the design and implementation of core gameplay systems, technical architecture, and rapid prototyping for original mobile and PC game concepts. Responsible for building scalable and modular gameplay foundations, player feedback systems, UI interaction logic, and technical pipelines to support fast iteration. Established version control and production workflows using Git and Gitea, enabling clean collaboration and long-term maintainability. Actively validating gameplay concepts through playable builds while balancing technical quality, performance, and production constraints.
Worked as VR Technical Lead on a production-oriented Unity-based training simulation. Led the technical direction while remaining hands-on in gameplay systems, interaction logic, and performance optimization. Designed and implemented core mechanics simulating real-world operational tasks, including physics-based interactions, state-driven scenarios, and user feedback systems. Optimized runtime performance using Unity Profiler to ensure stable frame rates on VR hardware. Coordinated closely with designers and stakeholders in a remote environment, balancing technical constraints with usability, iteration speed, and delivery timelines.
Worked as an XR Developer responsible for building and maintaining production-ready VR applications published on the Meta Quest Store, focused on interactive learning and simulation. Owned gameplay systems, interaction logic, and technical workflows across multiple shipped titles. Led performance optimization under XR constraints using Unity Profiler, improving FPS stability by up to 60%. Implemented real-time interaction and multiplayer features using Photon (Fusion/PUN) and Unity Netcode where required. Migrated legacy projects to Unity XR frameworks, ensured device compatibility, and collaborated closely with design and content teams to deliver stable, scalable, and maintainable XR experiences.
Education
Engineering degree focused on interactive systems, game development, and real-time 3D applications. Strong foundation in programming (C#, C++), Unity development, XR, graphics fundamentals, and applied software engineering through hands-on projects.
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