Jose Lopez

Available to hire

Unity / Game Developer with experience shipping and maintaining production-ready interactive applications, including VR titles published on the Meta Quest Store.

About

Unity / Game Developer with experience shipping and maintaining production-ready interactive applications, including VR titles published on the Meta Quest Store.

I specialize in gameplay systems, real-time interaction, performance optimization, and clean, scalable Unity (C#) architectures. I’ve worked both as a sole developer and within cross-functional teams delivering VR, XR, and real-time products.

Available for remote contracts across EU and US time zones. EU citizen (Italy).

  • 3 years' experience
  • Joined February 2026

Languages

  • EnglishFluent
  • Spanish; CastilianFluent

Industry experience

  • Gaming
  • Software & Internet
  • Education
  • Media & Entertainment

More experts in Cali, Colombia

Work experience· 5 roles

Founder & Lead Unity Game Developer · Dreampulse InteractiveJul 2025 – Present · 1 yr 5 mos

Founder and lead Unity developer at Dreampulse Interactive, an early-stage independent game studio. Working hands-on on the design and implementation of core gameplay systems, technical architecture, and rapid prototyping for original mobile and PC game concepts. Responsible for building scalable and modular gameplay foundations, player feedback systems, UI interaction logic, and technical pipelines to support fast iteration. Established version control and production workflows using Git and Gitea, enabling clean collaboration and long-term maintainability. Actively validating gameplay concepts through playable builds while balancing technical quality, performance, and production constraints.

VR Technical Lead / Unity Developer · Txool EvoluciónJun 2024 – Aug 2024 · 3 mos

Worked as VR Technical Lead on a production-oriented Unity-based training simulation. Led the technical direction while remaining hands-on in gameplay systems, interaction logic, and performance optimization. Designed and implemented core mechanics simulating real-world operational tasks, including physics-based interactions, state-driven scenarios, and user feedback systems. Optimized runtime performance using Unity Profiler to ensure stable frame rates on VR hardware. Coordinated closely with designers and stakeholders in a remote environment, balancing technical constraints with usability, iteration speed, and delivery timelines.

XR Developer (VR/AR) – Gameplay & Technical Systems · Xennial DigitalFeb 2024 – Jun 2025 · 1 yr 5 mos

Worked as an XR Developer responsible for building and maintaining production-ready VR applications published on the Meta Quest Store, focused on interactive learning and simulation. Owned gameplay systems, interaction logic, and technical workflows across multiple shipped titles. Led performance optimization under XR constraints using Unity Profiler, improving FPS stability by up to 60%. Implemented real-time interaction and multiplayer features using Photon (Fusion/PUN) and Unity Netcode where required. Migrated legacy projects to Unity XR frameworks, ensured device compatibility, and collaborated closely with design and content teams to deliver stable, scalable, and maintainable XR experiences.

Unity Gameplay Programmer · Corporación TalentumJun 2023 – Jan 2024 · 8 mos
Unity Game Developer / Technical Team Lead · DovelpFeb 2023 – Sep 2023 · 8 mos

Education

Bachelor of Engineering (B.Eng.) – Multimedia Engineering · Universidad Autónoma de Occidente2020 – 2024

Engineering degree focused on interactive systems, game development, and real-time 3D applications. Strong foundation in programming (C#, C++), Unity development, XR, graphics fundamentals, and applied software engineering through hands-on projects.

B.Sc. in Multimedia Engineering · Universidad Autonoma de Occidente2020 – 2024

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