I’m Jebri Oussama, a game designer and Unity developer based in Tunisia, focused on building engaging 2D/3D, multiplayer, and VR gameplay experiences from concept to release. I co-founded OneLight Interactive, where I help turn game ideas into working prototypes, iterate through playtesting, and support commercial releases with a strong focus on player experience, game flow, and balanced progression. Over the years, I’ve designed and implemented gameplay systems using Unity and C# (and additional engine/VR toolkits), covering mechanics, UI, progression, player interactions, and multiplayer features across multiple projects. I have experience developing multiplayer systems including networking, lobbies, voice and text chat, inventories, and cooperative gameplay mechanics. I also bring hands-on VR development experience, including building safety/training simulations and shipping VR titles, and I enjoy collaborating on visual direction while continuously refining features through iteration and testing.…

Jebri Oussama

I’m Jebri Oussama, a game designer and Unity developer based in Tunisia, focused on building engaging 2D/3D, multiplayer, and VR gameplay experiences from concept to release. I co-founded OneLight Interactive, where I help turn game ideas into working prototypes, iterate through playtesting, and support commercial releases with a strong focus on player experience, game flow, and balanced progression. Over the years, I’ve designed and implemented gameplay systems using Unity and C# (and additional engine/VR toolkits), covering mechanics, UI, progression, player interactions, and multiplayer features across multiple projects. I have experience developing multiplayer systems including networking, lobbies, voice and text chat, inventories, and cooperative gameplay mechanics. I also bring hands-on VR development experience, including building safety/training simulations and shipping VR titles, and I enjoy collaborating on visual direction while continuously refining features through iteration and testing.…

Available to hire

I’m Jebri Oussama, a game designer and Unity developer based in Tunisia, focused on building engaging 2D/3D, multiplayer, and VR gameplay experiences from concept to release. I co-founded OneLight Interactive, where I help turn game ideas into working prototypes, iterate through playtesting, and support commercial releases with a strong focus on player experience, game flow, and balanced progression.

Over the years, I’ve designed and implemented gameplay systems using Unity and C# (and additional engine/VR toolkits), covering mechanics, UI, progression, player interactions, and multiplayer features across multiple projects. I have experience developing multiplayer systems including networking, lobbies, voice and text chat, inventories, and cooperative gameplay mechanics. I also bring hands-on VR development experience, including building safety/training simulations and shipping VR titles, and I enjoy collaborating on visual direction while continuously refining features through iteration and testing.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Arabic
Advanced
French
Advanced

Work Experience

Game Designer & Unity Developer at Esprit / OneLight Interactive
December 20, 2025 - Present
Worked on interactive VR experiences and gameplay systems across training and game projects. Delivered Unity-based mechanics, UI, progression, and VR interactions using appropriate VR/XR tooling and integration practices. Contributed to iterative development through testing and feature refinement, including gameplay progression, in-VR usability, and gameplay system stability.
Game Designer and Unity Developer at OneLight Interactive (Co-founder)
December 20, 2025 - Present
Co-founded an independent studio developing 2D, 3D, and VR games from concept to release. Experience includes taking games through ideation, gameplay system development, prototyping, playtesting, and commercial release. Worked on gameplay loops, progression, game balancing, level design sequencing, player interaction systems, and VR interactions. Built and integrated gameplay features in Unity (C#, physics and interaction systems, UI, and game services/tooling). Contributed to VR production and iteration workflows, including playtesting and feature refinement for production-ready releases.
Co-Founder & Game Developer / Game Design & Development projects at OneLight Interactive
October 1, 2025 - June 20, 2026
Co-founded and developed games and interactive experiences from concept through development, playtesting, and commercial release. Built and iterated gameplay systems across 2D, 3D, and VR, including mechanics, progression, GDDs, and development plans. Contributed to shipping titles such as a commercially released VR cleaning simulator (Meta Quest) by implementing VR gameplay, progression, and interactions in Unity.
Game Development Intern / Game Developer at Danan a Gaming Studio
September 20, 2025 - January 1, 2026
Redesigned gameplay flow, level pacing, and progression for a horror game (Kash tah) through collaboration with artists and iterative playtesting. Also designed and implemented gameplay systems and player interactions for a 2D mobile quiz game (Dafor). Improved player experience by refining sequences, balancing, and gameplay interactions.
Game Designer at GamIX (Gaming and Immersive Experiences)
September 20, 2025 - November 20, 2025
Minor: Game design with focus on gameplay concepts and immersive experiences. Covered game design fundamentals such as gameplay mechanics, flow, balancing, prototyping, and iteration through playtesting.
Game Designer and Unity Developer at Unnamed (VR/interactive projects)
September 20, 2025 - November 1, 2026
Built VR training and interactive simulations, including hazard recognition and instructor dashboards. Implemented AI-assisted hazard recognition components, cloud analytics, and instructor/trainee tooling via Unity. Used VR interaction and XR toolkits and integrated game progression for training missions. Also contributed to designing and implementing gameplay systems and player interactions for 2D mobile quiz gameplay.
VR Safety Training Simulation Developer at Esprit / OneLight Interactive
January 1, 2025 - November 20, 2025
Designed and implemented VR safety training simulations featuring interactive scenarios, AI-assisted hazard recognition, cloud analytics, and an instructor dashboard. Built training missions covering equipment handling, hazard recognition, and scenario progression, implemented in Unity with VR interaction tooling and backend integration.

Education

Computer Science (Diploma) at Esprit School of Engineering and Technology
January 11, 2030 - September 23, 2026
Engineering Diploma at Esprit School of Engineering and Technology
January 11, 2030 - September 23, 2026
Engineering Diploma at Esprit School of Engineering and Technology
January 11, 2030 - September 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education