I’m a composer, sound designer, and creative technologist with 15+ years of experience building original music, sonic identities, narrative worlds, and production pipelines across games, film, and emerging media. I translate creative vision into structured briefs, real-time music behavior concepts, technical documentation, and polished audio deliverables. I bring cross-functional collaboration across Audio, Design, Production, and technical teams, with strengths in interactive systems thinking, metadata tagging, custom Python tooling, and Unreal-based development support.
I design music-forward worldbuilding packages and leitmotif frameworks for original IP, create metadata-driven asset pipelines, and apply live production discipline to planning and delivery under tight constraints. I enjoy bridging cinematic storytelling with player-focused worldbuilding and collaborating across writers, designers, and engineers to ship immersive experiences.
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