I'm a composer, sound designer, and creative technologist with 15+ years of experience building original music, sonic identities, narrative worlds, and production pipelines across games, film, and emerging media. I translate creative vision into structured briefs, real-time music behavior concepts, technical documentation, and polished audio deliverables. I bring cross-functional collaboration across Audio, Design, Production, and technical teams, with strengths in interactive systems thinking, metadata tagging, custom Python tooling, and Unreal-based development support. I design music-forward worldbuilding packages and leitmotif frameworks for original IP, create metadata-driven asset pipelines, and apply live production discipline to planning and delivery under tight constraints. I enjoy bridging cinematic storytelling with player-focused worldbuilding and collaborating across writers, designers, and engineers to ship immersive experiences.

Jedediah B. Jenk

I'm a composer, sound designer, and creative technologist with 15+ years of experience building original music, sonic identities, narrative worlds, and production pipelines across games, film, and emerging media. I translate creative vision into structured briefs, real-time music behavior concepts, technical documentation, and polished audio deliverables. I bring cross-functional collaboration across Audio, Design, Production, and technical teams, with strengths in interactive systems thinking, metadata tagging, custom Python tooling, and Unreal-based development support. I design music-forward worldbuilding packages and leitmotif frameworks for original IP, create metadata-driven asset pipelines, and apply live production discipline to planning and delivery under tight constraints. I enjoy bridging cinematic storytelling with player-focused worldbuilding and collaborating across writers, designers, and engineers to ship immersive experiences.

Available to hire

I’m a composer, sound designer, and creative technologist with 15+ years of experience building original music, sonic identities, narrative worlds, and production pipelines across games, film, and emerging media. I translate creative vision into structured briefs, real-time music behavior concepts, technical documentation, and polished audio deliverables. I bring cross-functional collaboration across Audio, Design, Production, and technical teams, with strengths in interactive systems thinking, metadata tagging, custom Python tooling, and Unreal-based development support.

I design music-forward worldbuilding packages and leitmotif frameworks for original IP, create metadata-driven asset pipelines, and apply live production discipline to planning and delivery under tight constraints. I enjoy bridging cinematic storytelling with player-focused worldbuilding and collaborating across writers, designers, and engineers to ship immersive experiences.

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Work Experience

CEO & Creative Technologist at Cinematic Alchemism
December 1, 2023 - Present
Founded and operate an independent studio developing original IP across games, film, and cross-media storytelling, with ownership of creative systems, audio pipelines, and production execution. Built proprietary AI-assisted and Python-supported workflows that reduced concept-to-prototype turnaround from 1-2 months to 1-2 weeks and increased early-stage development throughput by approximately 4x. Designed music-forward worldbuilding packages spanning sonic identity, leitmotif concepts, sound-design frameworks, and creative briefs for original story worlds and interactive concepts. Created metadata tagging and documentation systems to organize story assets, music concepts, revisions, and delivery materials across complex multi-project development. Supported Unreal-based development and rapid prototyping workflows alongside custom tooling, visual pitch materials, and audio-first concept packages. Coordinated collaborators, outside specialists, and technical workflows while maintaining qua
Filmmaker & Creative Developer at Independent
January 1, 2010 - Present
Produced and directed original narrative projects while composing music, designing sound, and building world-level story frameworks suitable for interactive adaptation. Executed audio production across composition, editing, sound design, dramatic pacing, and final mix support, strengthening immersion and emotional storytelling. Developed concept sheets, story maps, mood boards, character materials, and system overviews to communicate tone, gameplay-adjacent logic, and creative direction. Collaborated in writers-room-style development to shape story structure, character arcs, and expandable narrative concepts. Designed audio and narrative materials that bridge cinematic storytelling with player-focused worldbuilding, antagonist logic, and environment-driven identity.
Conference Operations Manager & Master of Ceremonies at DigiMarCon International
April 1, 2024 - March 1, 2026
Oversaw operational coordination and live production for large-scale international conferences in fast-paced, high-visibility environments. Managed stage operations, AV troubleshooting, livestreaming, scheduling flow, and presentation pipeline execution while maintaining a professional guest and speaker experience. Supervised staff and volunteers, coordinated moving parts in real time, and solved time-sensitive problems quickly to keep events on schedule. Strengthened stakeholder communication, vendor coordination, and execution-under-pressure – experience directly relevant to managing music production and implementation pipelines.
Production & Technical Coordinator at iPalpiti Artists International
June 1, 2022 - November 1, 2022
Supported concert production operations, technical coordination, and IT setup across Mac and Windows systems in a live-performance environment. Improved workflow reliability through hands-on troubleshooting, stage support, and behind-the-scenes operational coordination for internationally recognized musicians. Deepened experience in music-adjacent production, technical preparation, and quality control for performance-driven content.
CEO & Creative Technologist at Cinematic Alchemism™
December 1, 2023 - Present
Founded and operate an independent studio developing original IP across games, film, and cross-media storytelling, with direct ownership of creative systems, audio pipelines, and production execution. Built proprietary AI-assisted and Python-supported workflows that reduced concept-to-prototype turnaround from 1-2 months to 1-2 weeks and increased early-stage development throughput by approximately 4x. Designed music-forward worldbuilding packages spanning sonic identity, leitmotif concepts, sound-design frameworks, and creative briefs for original story worlds and interactive concepts. Created metadata tagging and documentation systems to organize story assets, music concepts, revisions, and delivery materials across complex multi-project development. Supported Unreal-based development and rapid prototyping workflows alongside custom tooling, visual pitch materials, and audio-first concept packages. Coordinated collaborators, outside specialists, and technical workflows while maintain

Education

B.A. Audio Technology at The Master's University
January 1, 2010 - January 1, 2014
CS50: Introduction to Computer Science at Harvard Online
January 1, 2023 - January 1, 2024
Showrunning, Writing & Directing at Training with Jesse Negron, Shonda Rhimes, and Martin Scorsese
January 11, 2030 - May 10, 2026
B.A. Audio Technology at The Master's University
January 1, 2010 - January 1, 2014
CS50: Introduction to Computer Science at Harvard Online
January 1, 2023 - January 1, 2024
Showrunning, Writing & Directing at Training with Jesse Negron, Shonda Rhimes, and Martin Scorsese
January 11, 2030 - May 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education