Unity game dev as a hobby.
Projects include
- First person zombie shooter
- Third person zombie shooter
- VR zombie shooter
(Zombies are an easy bad guy to program) - Space fighter game
Making custom physical controls and connecting that to an Arduino micro controller, and having that use a radio controls to communicate to another Arduino micro controller to send signals to my unity space game to fly the space ships.
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Space ship fighter game.
Controller using physics simulator and multiple controls to navigate in gravity free environment.
Enemy ship AI to navigate to player and shoot projectiles at player while also trying to avoid shooting at each other.
Environment collisions that change trajectory of all colliding objects.
Later design custom physical controller to physically manipulate variable resistors and buttons that send signals to an Arduino micro controller which transmitted those values via radio signal to another device fed those values into a computer through a custom script which translates those values into control inputs for the space ship
3rd person character controller
Single weapon type
Gun model points at where player is looking and can shoot to that point
Zombies navigate environment to pathfind to players location and attacks player
Zombie dies if shot at
Simple level environment.
All assets and animations free from unity asset store and Mixamo site
Simple fps character controller with multiple weapons.
Simple enemy and environment that they path find to the player and attack.
Closeable and lockable doors that the zombies will stop at on their way to the player to break open then continue to the player
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